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EBX: A Tool for Building and Running TypeScript Code

An extremely fast bundler for the Node.js

Introduction

EBX is specifically designed for NodeJS backend development, serving as a versatile and powerful tool for bundling/running TypeScript code. It provides a hassle-free experience for developers and asynchronous type checking without any configuration needed.

Getting Started

To get started with EBX, you can follow these simple steps:

  1. Installation: Install EBX using npm or yarn. Detailed installation instructions can be found in the Installation section.
  2. Initialize: Run ebx init to generate configuration files (optional but recommended).
  3. Usage: Learn how to use EBX to bundle your TypeScript and JavaScript code. See the Usage section for examples and guidelines.
  4. Integration: Integrate EBX with your Node.js frameworks, such as NestJS and ExpressJS. Instructions can be found in the Integration section.

Features

Zero Config Required

EBX is designed to work out of the box with minimal setup. You can start using it with zero configuration, saving you time and effort.

Support for ES Modules (ESM)

It includes CommonJS polyfills for ES Modules (ESM), making it suitable for modern NodeJS development. ES Modules

Performance and Asynchronous Type Checking

EBX is built on top of ESBuild and is faster than most other bundlers, including tsc and babel.

Offloads type checking to a child process, enabling asynchronous type checking. This means you can continue working on your code without interruptions while EBX takes care of type checking in the background.

Watch and Run

No need for nodemon or ts-node; EBX offers a watch mode that keeps an eye on changes in your source files. Whenever it detects file modifications, it automatically rebuilds and runs the program.

Bundling

It will exclusively bundle the code you've authored, excluding any external modules, resulting in a slightly faster startup time for your application.

Installation

To install EBX, use npm or yarn:

npm install -D ebx
# or
yarn add -D ebx

or install globally

npm install -g ebx
# or
yarn global add ebx

Once installed, you can use the ebx command globally.

Quick Start

Initialize a new project with configuration files:

ebx init

This command generates:

  • ebx.config.js - EBX configuration file with TypeScript type hints
  • tsconfig.json - TypeScript configuration (if it doesn't exist)

After initialization, you can customize the generated config files to match your project needs.

For practical examples and advanced usage scenarios, please visit the Examples section in the documentation.

Usage

After installing EBX, you can use it from the command line as follows:

ebx <filename> [options]

Where <filename> is the name of the TypeScript file you want to build and run.

Commands

ebx init

Initialize a new project with configuration files:

ebx init

Generates:

  • ebx.config.js - Configuration file with TypeScript intellisense support
  • tsconfig.json - TypeScript configuration (only if it doesn't already exist)

This is the recommended way to start a new project with EBX.

ebx <filename> [options]

Build and optionally run your TypeScript/JavaScript files:

ebx src/app.ts -wr

Options

  • -w, --watch: Watch for changes in the source files and automatically rebuild when changes are detected.
  • -r, --run [filename]: Run the compiled program after a successful build. Can be used as a flag (-r) to run the generated output file, or with a filename argument (-r custom.js) to run a specific file instead.
  • --env-file <path>: Path to .env file to load environment variables (only used with --run).
  • -nc, --no-clean: Do not clean the build output directory before building.
  • -s, --sourcemap: Generate sourcemaps for the compiled JavaScript code.
  • --tsconfig <tsconfig>: Path to a custom TypeScript configuration file (tsconfig.json).
  • -m, --minify: Minify the output JavaScript code.
  • --ignore-types: Ignore type errors.
  • -no, --node-options <options>: Add node options to runner.
  • --kill-signal <signal>: Specify the signal that will be sent to the program before restarting it. Default: SIGTERM.
  • -ng, --no-grace: This option forces the program to be abruptly terminated without any graceful shutdown procedure and then immediately restarted.

Examples

  1. Basic Build and Run:

    To build and run a TypeScript file named app.ts, use the following command:

    ebx app.ts -r

    This will compile app.ts and run the generated output file.

    To run a different file after compilation:

    ebx app.ts -r dist/server.js

    To enable ES Modules (ESM), add "type": "module" to your package.json file.

  2. Watching Changes:

    To watch for changes in the app.ts file and automatically rebuild and run it when changes occur:

    ebx app.ts -w -r
  3. Custom Typescript Configuration:

    To use a custom TypeScript configuration file named tsconfig.custom.json and generate sourcemaps:

    ebx app.ts -s --tsconfig tsconfig.custom.json -r
  4. Minification:

    To enable minification building and running app.ts:

    ebx app.ts -m
  5. Using Environment Files:

    To load environment variables from a .env file when running your application:

    ebx app.ts -r --env-file .env

    Or with a custom env file path:

    ebx app.ts -r --env-file .env.local

ES Modules

Have you explored working with ES modules in Node.js using TypeScript? It can sometimes be cumbersome, like adding .js when importing .ts files

and transforming CommonJS imports as import { a } from "pkg"; to import pkg from "pkg"; const { a } = pkg;

This is where EBX comes into action.

To transpile your code into ES module syntax, add the "type": "module" configuration to your package.json file.

When working with ESM, you may come across compatibility issues like the absence of require, __filename, and __dirname. To resolve these issues, consider using cjs polyfills.

Configuration

EBX supports multiple configuration methods with the following priority order:

  1. CLI flags (highest priority) - Override any config
  2. ebx.config.js/mjs - Dedicated configuration file (recommended)
  3. package.json - Legacy configuration (still supported)
  4. Defaults - Built-in defaults

Using ebx.config.js

Create an ebx.config.js or ebx.config.mjs file in your project root:

/**
 * @type {import('ebx').Config}
 */
export default {
  // Output directory for compiled files
  outdir: "dist",

  // Output format: "esm" or "cjs"
  format: "esm",

  // Output file extension
  ext: ".js",

  // Enable polyfills
  polyfills: ["cjs", "decorators"],

  // Generate source maps
  sourcemap: true,

  // Minify output
  minify: false,

  // Custom TypeScript config
  tsconfig: "tsconfig.json",

  // External module configuration
  external: {
    include: ["lodash"] // Bundle these modules instead of keeping external
  },

  // Custom loaders for file extensions
  loader: {
    ".graphql": "text",
    ".html": "text"
  },

  // Files to inject into the bundle
  inject: [],

  // Target environment
  target: "node18"
};

Configuration Options

All options are optional and have sensible defaults:

Option Type Default Description
run boolean | string false Run the compiled output after build. true runs the generated file, or provide a string to run a specific file
watch boolean false Watch for changes and rebuild automatically
envFile string undefined Path to .env file to load environment variables (only used with run)
clean boolean false Clean output directory before build
sourcemap boolean false Generate source maps
tsconfig string "tsconfig.json" Path to TypeScript config file
minify boolean false Minify the output
ignoreTypes boolean false Ignore TypeScript type errors
reset boolean false Reset/restart on changes (watch mode)
nodeOptions string[] [] Node.js options to pass when running
killSignal NodeJS.Signals "SIGTERM" Signal to send when killing process
import string[] [] Modules to import before running
outdir string "dist" Output directory
format "esm" | "cjs" "cjs" Output format
ext string ".js" Output file extension
polyfills ("cjs" | "decorators")[] [] Polyfills to enable
inject string[] [] Files to inject into bundle
loader Record<string, Loader> {} Custom file loaders
target string auto-detected Target environment (e.g., "node18")
external.include string[] [] Modules to bundle (others stay external)

Using package.json (Limited Support)

EBX can read basic configuration from your package.json. Note: Only the following fields are supported:

{
  "name": "awesome-app",
  "main": "lib/app.js",
  "type": "module",
  "engines": {
    "node": ">=18.0.0"
  }
}

Supported package.json fields:

  • main - Determines output directory and file extension (e.g., "lib/app.js" → outdir: "lib", ext: ".js")
  • type - Sets module format ("module" → ESM, "commonjs" or omitted → CJS)
  • engines.node - Sets target Node.js version (e.g., ">=18.0.0" → target: "node18.0.0")

For advanced configuration (polyfills, loaders, external modules, etc.), use ebx.config.js instead. When both exist, ebx.config.js takes precedence.


Importing Loader Script

To import the loader script in your project, use the following command:

ebx ./src/index.ts --import=./src/loader.ts -wr

After running the above command, the final output will look like this:

node --import=./dist/loader.js ./dist/index.js

This version provides clear instructions and separates the code from the explanation for better readability. Let me know if you’d like any additional details or formatting changes!

Polyfills

in package.json:

"polyfills": ["cjs"]

By adding this configuration, you ensure that the specified polyfills are loaded when your ESM code runs, addressing compatibility issues related to __filename, require and __dirname.

Available polyfills

  1. cjs - to add cjs
  2. decorators - enable ts decorators

Output Directory

By default, EBX outputs the compiled JavaScript code to the dist directory. You can change the output directory by defining the "main" field in your package.json file.

ex: "main": "lib/app.js" it will now compile and run app.js in lib directory

External

All modules will be treated as external and won't be bundled. If you want to include them, add the following to your package.json.

   "external": {
      "include": ["lodash"]
   }

Now, lodash will be included in the compiled bundle.

Integrations

Integration with NestJS

Step 1: Installation

To integrate EBX with your NestJS project, follow these steps:

  1. Install EBX as a development dependency using the following command:

    yarn add -D ebx

Step 2: Configuration

  1. Create an ebx.config.js file in your project root:

    /**
     * @type {import('ebx').Config}
     */
    export default {
      format: "esm",
      polyfills: ["cjs", "decorators"],
      sourcemap: true
    };
  2. Add the following scripts to your package.json file:

    {
      "scripts": {
        "start:dev": "ebx src/main.ts --watch --run",
        "build": "ebx src/main.ts"
      }
    }
  3. Update tsconfig.json file:

    {
      "compilerOptions": {
        "moduleResolution": "Bundler",
        "module": "ESNext"
      }
    }
    • The start:dev script uses EBX to watch the src/main.ts file, run the development server, and generate source maps for debugging.
    • The build script uses EBX to build your project.
    • Configuration in ebx.config.js enables ES modules with CJS polyfills and TypeScript decorators support.

Step 3: Example

Integration with ExpressJS

Harness the power of EBX to bundle and optimize your Node.js backend applications built with NestJS, ExpressJS or any other.

Integration with Concurrently

To make EBX run-mode work with Concurrently runner, you have to pass --raw parameter in concurrently script.

// package.json
{
  "scripts": {
    //...
    "dev": "concurrently --raw 'npm:dev:frontend' 'npm:dev:backend'"
  }
}

Conclusion

EBX is a powerful tool that can help you simplify the process of bundling and optimizing JavaScript code for Node.js applications. It is a versatile tool that can be used for both development and production environments.

License

EBX is released under the MIT License. You can find the full license text in the project repository.

Contributing

We welcome contributions from the community. If you would like to contribute to EBX, please follow the guidelines in the Contributing section.

Thank you for choosing EBX! If you have any questions or need assistance, feel free to reach out to our support team or visit our website for more information and resources. Happy coding!

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