Implement production, trade, and technology upgrade logic for game engine #15
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Implements core game mechanics for factory production queues, market trading with depreciation, and technology upgrades with character buff application.
Changes
Produce.cs
Trade.cs
revenue × 10per game rulesUplevel.cs
Game.cs
Trade()andUplevelTech()APIs to partial class implementationsInitProductionQueues()to constructorThread Safety
All implementations use
ConcurrentDictionary,AtomicInt/AtomicLong, and CAS operations where appropriate.Original prompt
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