Status
- RGB Fusions are locked to "Open" & Gold Fusions are "Vanilla" while we prepare the logic for it.
Compatibility Notes
- AP version: v0.6.3-v0.6.6
- Tracker version: v1.0.0.49+
- APWorld: v0.3.0-v0.3.1
- Hosts can use yamls generated from v0.3.0.
- Clients on v0.3.1 can connect to worlds generated with v0.3.0 but will not see any of the changes mentioned in this changelog.
Changelog
Full Changelog: v0.3.0...v0.3.1
Additions
- Added new item groups:
Active Equipment: Includes all items shown on the first inventory page except Butterflies & QuiverPassive Equipment: Includes Quiver, the 3 butterflies, Grip Ring, Power Bracelets & Flippers.Equipment: Includes all of the aboveButterflies: Includes the 3 butterfliesBooks: Includes the 3 library booksQuest: Includes the Jabber Nut, 2 overworld keys, mushroom, dog food, Carlov Medal, Tingle Trophy and the 3 library books.- As well as
Progression,Useful&Fillerwhich include all items from their respective classification, however, they exclude the 4 Elements & Figurines since they are deprioritized as well as Heart Containers/Pieces since they could be either Progression or Useful depending on settings.
- Added support for the
Fire Roddeveloper item. It won't be added to the item pool or options but can still be obtained throughstart_inventoryoption or the!getitemcommand. It is classified as progression but should be considered "no logic" since it could grant access to almost every check in the game. Once obtained it will show up in your inventory to the left of your sword slot.
Changes
- In case a restrictive item/location pool is used in a solo slot world - too many items were added without enough locations shuffled - a new option error message will be thrown during generation to explain what settings to change to improve generation odds. This was common when using settings like
non_element_dungeons: excludedalong with a highfigurine_amountand most location shuffle options turned off.
Fixes
- Fix the black screen from loading a save file made after sleep warping without exiting Smith's House. #46