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Releases: expressobits/inventory-system

2.10.0

21 Sep 14:40

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What's Changed

  • Fix installation docs link by @Flynsarmy in #244
  • Add auto-equip functionality and smart navigation for hotbar inventory slots
  • Unified inventory editor UI: Enhanced property editors with consistent HSplitContainer layout
  • Improvement editor

New Contributors

Full Changelog: 2.9.2...2.10.0

Addon 2.10.0

21 Sep 14:41

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2.9.2

17 Aug 00:13

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What's Changed

  • [WIP] Add option for none loot item in loot list by @Copilot in #240
  • [WIP] Create loot_item_editor by @Copilot in #243

Full Changelog: 2.9.1...2.9.2

addon-2.9.2

17 Aug 00:13

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2.9.1

15 Aug 22:54

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What's Changed

  • Fix headless export crash by adding TOOLS_ENABLED guards and fixing signal registration by @Copilot in #238

Full Changelog: 2.9.0...2.9.1

addon-2.9.1

15 Aug 22:54

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addon-2.9.0

15 Aug 00:13

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2.9.0

15 Aug 00:12

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What's Changed

  • Add Loots editor by @Copilot in #216
  • Add property ranges functionality to loot items with enhanced editor UI and proper type handling by @Copilot in #231
  • Add comprehensive CraftStation documentation with structured three-part tutorial series by @Copilot in #232
  • Replace database dropdown menu with separate icon buttons by @Copilot in #236

Full Changelog: 2.7.0...2.9.0

2.7.0

05 Aug 22:31

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Release 2.7.0 – Editor now in GDExtension! 🚀

This release brings a major upgrade:
All editor tools and UI are now implemented natively in GDExtension (C++), not GDScript.

Highlights
Native Editor Integration:
The entire inventory editor (database, items, recipes, categories, etc.) is now built with GDExtension, providing a faster, more stable, and more responsive experience inside the Godot Editor. Avoid editor scripts on new node window!

Performance:
Editor operations (loading, editing, saving) are significantly faster, especially for large databases.

Better UX:
Improved UI consistency, native Godot look & feel, and better error handling.

Foundation for Future Features:
With the editor in C++, it’s easier to add advanced features and maintain compatibility with future Godot versions.

All-in-one:
No more GDScript dependencies for the editor. Everything is shipped as a single, robust plugin.

Upgrade now and enjoy a seamless, professional inventory editing experience directly in Godot!

What's Changed

  • Move editor scripts to gdextension by @Copilot in #212

Full Changelog: 2.6.3...2.7.0

addon-2.7.0

05 Aug 22:32

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Release 2.7.0 – Editor now in GDExtension! 🚀

This release brings a major upgrade:
All editor tools and UI are now implemented natively in GDExtension (C++), not GDScript.

Highlights
Native Editor Integration:
The entire inventory editor (database, items, recipes, categories, etc.) is now built with GDExtension, providing a faster, more stable, and more responsive experience inside the Godot Editor. Avoid editor scripts on new node window!

Performance:
Editor operations (loading, editing, saving) are significantly faster, especially for large databases.

Better UX:
Improved UI consistency, native Godot look & feel, and better error handling.

Foundation for Future Features:
With the editor in C++, it’s easier to add advanced features and maintain compatibility with future Godot versions.

All-in-one:
No more GDScript dependencies for the editor. Everything is shipped as a single, robust plugin.

Upgrade now and enjoy a seamless, professional inventory editing experience directly in Godot!
See the documentation for details.

Full Changelog: addon-2.6.3...addon-2.7.0