Releases: expressobits/inventory-system
2.10.0
What's Changed
- Fix installation docs link by @Flynsarmy in #244
- Add auto-equip functionality and smart navigation for hotbar inventory slots
- Unified inventory editor UI: Enhanced property editors with consistent HSplitContainer layout
- Improvement editor
New Contributors
- @Flynsarmy made their first contribution in #244
Full Changelog: 2.9.2...2.10.0
Addon 2.10.0
Full Changelog: addon-2.9.2...addon-2.10.0
2.9.2
What's Changed
- [WIP] Add option for none loot item in loot list by @Copilot in #240
- [WIP] Create loot_item_editor by @Copilot in #243
Full Changelog: 2.9.1...2.9.2
addon-2.9.2
Full Changelog: addon-2.9.1...addon-2.9.2
2.9.1
What's Changed
- Fix headless export crash by adding TOOLS_ENABLED guards and fixing signal registration by @Copilot in #238
Full Changelog: 2.9.0...2.9.1
addon-2.9.1
Full Changelog: addon-2.9.0...addon-2.9.1
addon-2.9.0
Full Changelog: addon-2.7.0...addon-2.9.0
2.9.0
What's Changed
- Add Loots editor by @Copilot in #216
- Add property ranges functionality to loot items with enhanced editor UI and proper type handling by @Copilot in #231
- Add comprehensive CraftStation documentation with structured three-part tutorial series by @Copilot in #232
- Replace database dropdown menu with separate icon buttons by @Copilot in #236
Full Changelog: 2.7.0...2.9.0
2.7.0
Release 2.7.0 – Editor now in GDExtension! 🚀
This release brings a major upgrade:
All editor tools and UI are now implemented natively in GDExtension (C++), not GDScript.
Highlights
Native Editor Integration:
The entire inventory editor (database, items, recipes, categories, etc.) is now built with GDExtension, providing a faster, more stable, and more responsive experience inside the Godot Editor. Avoid editor scripts on new node window!
Performance:
Editor operations (loading, editing, saving) are significantly faster, especially for large databases.
Better UX:
Improved UI consistency, native Godot look & feel, and better error handling.
Foundation for Future Features:
With the editor in C++, it’s easier to add advanced features and maintain compatibility with future Godot versions.
All-in-one:
No more GDScript dependencies for the editor. Everything is shipped as a single, robust plugin.
Upgrade now and enjoy a seamless, professional inventory editing experience directly in Godot!
What's Changed
- Move editor scripts to gdextension by @Copilot in #212
Full Changelog: 2.6.3...2.7.0
addon-2.7.0
Release 2.7.0 – Editor now in GDExtension! 🚀
This release brings a major upgrade:
All editor tools and UI are now implemented natively in GDExtension (C++), not GDScript.
Highlights
Native Editor Integration:
The entire inventory editor (database, items, recipes, categories, etc.) is now built with GDExtension, providing a faster, more stable, and more responsive experience inside the Godot Editor. Avoid editor scripts on new node window!
Performance:
Editor operations (loading, editing, saving) are significantly faster, especially for large databases.
Better UX:
Improved UI consistency, native Godot look & feel, and better error handling.
Foundation for Future Features:
With the editor in C++, it’s easier to add advanced features and maintain compatibility with future Godot versions.
All-in-one:
No more GDScript dependencies for the editor. Everything is shipped as a single, robust plugin.
Upgrade now and enjoy a seamless, professional inventory editing experience directly in Godot!
See the documentation for details.
Full Changelog: addon-2.6.3...addon-2.7.0