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fierc3/README.md

Hello, I'm Mike ๐Ÿ‘‹

I'm a Software & AI Engineer focused on combining cutting-edge AI with strong software engineering to build systems that make intelligence practical and usable.

Outside of work, I explore game development and computer graphics.

๐Ÿš€ My Work

๐Ÿ“š Latest Research Publications

Publications from ORCID: 0009-0002-7320-1041

Gaussian Splatting vs. Classic VR Planica: Gaussian Splatting

๐Ÿ“บ Latest GameDev Videos

Videos from gamedev youtube: problemsome

Adding Auto-Climb for Smooth Gameplay #gamedev I Made a HORROR Game Trailer (it was easy) A Good Boy Never Dies - Announcement Trailer (Unreal Engine 5 Horror 2025)

๐Ÿ“ซ Get in Touch

๐Ÿ“ง mike@amaruq.ch
๐Ÿ’ผ linkedin.com/in/mike-pullen

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  1. poseify poseify Public

    A web application for pose estimation and motion capture data generation from a single video

    C# 2

  2. poseify-mobile poseify-mobile Public

    A low cost mobile app for motion capture based on Poseify

    TypeScript 1

  3. UnityCharacterAnimations UnityCharacterAnimations Public

    Sample Project for Unity Character Animations setup

    ShaderLab 1

  4. PREN11 PREN11 Public

    Webapplication and Computer Vision programm for plant-detecting robot

    C# 1

  5. HSLU_Planica_GS_VR HSLU_Planica_GS_VR Public

    An immersive VR experience using Gaussian Splatting

    C# 1

  6. loc-prototype loc-prototype Public

    This project was created for the course "Summer School Of Designing Serious Games". Goal of this project was to create a prototype for a serious game. Topic I chose is Coding / Education

    TypeScript 2 2