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Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#include "FastLED/FastLED.h"
#include "FastLED.h"
FASTLED_USING_NAMESPACE;

// Example showing how to use FastLED color functions
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// different pins, each strip getting its own CRGB array to be played with, only this time they're going
// to be all parts of an array of arrays.

#include "FastLED/FastLED.h"
#include "FastLED.h"
FASTLED_USING_NAMESPACE;

#define NUM_STRIPS 3
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@@ -1,4 +1,4 @@
#include "FastLED/FastLED.h"
#include "FastLED.h"
FASTLED_USING_NAMESPACE;

// How many leds in your strip?
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@@ -1,4 +1,4 @@
#include "FastLED/FastLED.h"
#include "FastLED.h"
FASTLED_USING_NAMESPACE;

#define LED_PIN 5
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@@ -1,4 +1,4 @@
#include "FastLED/FastLED.h"
#include "FastLED.h"
FASTLED_USING_NAMESPACE;

#define LED_PIN 3
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@@ -1,4 +1,4 @@
#include "FastLED/FastLED.h"
#include "FastLED.h"
FASTLED_USING_NAMESPACE;

// How many leds in your strip?
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@@ -1,4 +1,4 @@
#include "FastLED/FastLED.h"
#include "FastLED.h"
FASTLED_USING_NAMESPACE;

// FastLED "100-lines-of-code" demo reel, showing just a few
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@@ -1,4 +1,4 @@
#include "FastLED/FastLED.h"
#include "FastLED.h"
FASTLED_USING_NAMESPACE;

#define LED_PIN 5
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@@ -1,4 +1,4 @@
#include "FastLED/FastLED.h"
#include "FastLED.h"
FASTLED_USING_NAMESPACE;

#define LED_PIN 5
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// Use if you want to force non-accelerated pin access (hint: you really don't, it breaks lots of things)
// #define FASTLED_FORCE_SOFTWARE_SPI
// #define FASTLED_FORCE_SOFTWARE_PINS
#include "FastLED/FastLED.h"
#include "FastLED.h"
FASTLED_USING_NAMESPACE;

///////////////////////////////////////////////////////////////////////////////////////////
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// using multiple controllers. In this example, we're going to set up four NEOPIXEL strips on four
// different pins, and show the same thing on all four of them, a simple bouncing dot/cyclon type pattern

#include "FastLED/FastLED.h"
#include "FastLED.h"
FASTLED_USING_NAMESPACE;

#define NUM_LEDS_PER_STRIP 60
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// using multiple controllers. In this example, we're going to set up four NEOPIXEL strips on three
// different pins, each strip getting its own CRGB array to be played with

#include "FastLED/FastLED.h"
#include "FastLED.h"
FASTLED_USING_NAMESPACE;

#define NUM_LEDS_PER_STRIP 60
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// using multiple controllers. In this example, we're going to set up four NEOPIXEL strips on three
// different pins, each strip will be referring to a different part of the single led array

#include "FastLED/FastLED.h"
#include "FastLED.h"
FASTLED_USING_NAMESPACE;

#define NUM_STRIPS 3
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@@ -1,4 +1,4 @@
#include "FastLED/FastLED.h"
#include "FastLED.h"
FASTLED_USING_NAMESPACE;

#define kMatrixWidth 16
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#define USE_OCTOWS2811
#include <OctoWS2811.h>
#include "FastLED/FastLED.h"
#include "FastLED.h"
#include <Audio.h>
#include <Wire.h>
#include <SD.h>
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File renamed without changes.
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@@ -1,4 +1,4 @@
#include "FastLED/FastLED.h"
#include "FastLED.h"
FASTLED_USING_NAMESPACE;


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@@ -1,4 +1,4 @@
#include "FastLED/FastLED.h"
#include "FastLED.h"
FASTLED_USING_NAMESPACE;

#define LED_PIN 3
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