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The saturation patch should be harmless, but I'm interested in why saturation is needed at that point. I remember going through this when originally writing the code, and deciding it could never overflow at that point. Is there some example data which causes overflow at this point in the code? It might highlight another issue which leads to the overflow. |
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As I remember since this patch was created years ago, this fixes a sign error while sine play. Means sign change from plus max to minus max as I remember. |
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fix G722 saturation
fix crosscompile - looking in host dirs