fixed random background color generation in tiles0#3
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snlagr wants to merge 1 commit intogames50:masterfrom
snlagr:patch-1
Open
fixed random background color generation in tiles0#3snlagr wants to merge 1 commit intogames50:masterfrom snlagr:patch-1
snlagr wants to merge 1 commit intogames50:masterfrom
snlagr:patch-1
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i think only need to divided 255 one time only because divided 2 times the value too small |
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backgroundR, backgroundG and backgroundB are multiplied by 255 twice resulting in generating (almost) black color every time.