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Fallback improvements #48
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b3be580
Runtime fallback and other things
hiimjasmine00 fde6618
delete fallback.png
hiimjasmine00 ef34f6f
build...
hiimjasmine00 00c945b
revert
hiimjasmine00 523ce56
some more code changes
hiimjasmine00 ff0b2fc
Merge branch 'main' into fallback
hiimjasmine00 2154757
Merge branch 'geode-sdk:main' into fallback
hiimjasmine00 5125b60
Update build.yml
hiimjasmine00 81af3ce
Update build.yml
hiimjasmine00 abb6169
Merge branch 'geode-sdk:main' into fallback
hiimjasmine00 a52e6c6
Update build.yml
hiimjasmine00 852031b
Update build.yml
hiimjasmine00 d123dc7
Merge branch 'geode-sdk:main' into fallback
hiimjasmine00 0f9f463
Merge branch 'geode-sdk:main' into fallback
hiimjasmine00 97add0d
No runtime fallback I guess
hiimjasmine00 087486e
Add to file names and remove unnecessary creation
hiimjasmine00 e0e65d6
Add more checks
hiimjasmine00 e75a178
Too many commits!
hiimjasmine00 511410c
Another nullptr check
hiimjasmine00 5310ced
No more diff golfing
hiimjasmine00 abdee60
Actually do this
hiimjasmine00 0b1b7f9
I honestly don't know what's the problem
hiimjasmine00 239f595
Merge branch 'main' of https://github.com/geode-sdk/textureldr into f…
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?
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The CCSpriteFrameCache::spriteFrameByName hook will take care of that
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hm ok, maybe add a comment like
// this will be handled by our hook