Skip to content

Allow physics bodies to have shapes that are indirect children#115155

Closed
mikest wants to merge 1 commit intogodotengine:masterfrom
mikest:ancestor-collisions
Closed

Allow physics bodies to have shapes that are indirect children#115155
mikest wants to merge 1 commit intogodotengine:masterfrom
mikest:ancestor-collisions

Conversation

@mikest
Copy link
Contributor

@mikest mikest commented Jan 20, 2026

...not just direct children

This PR address proposal 535:
godotengine/godot-proposals#535

It adds a new flag (defaulted to off) that will cause a CollisionShape3D object to search its parent ancestors for the first CollisionObject3D and add its shapes to that parent.

This removes the restriction on CollisionShape3D needing to be a direct descendant of a CollisionShape3D

…ust direct children

This PR address proposal 535:
godotengine/godot-proposals#535

It adds a new flag (defaulted to off) that will cause a CollisionShape3D object
to search its parent ancestors for the first CollisionObject3D and add its shapes
to that parent.

This removes the restriction on CollisionShape3D needing to be a direct descendant of a CollisionShape3D
@mikest
Copy link
Contributor Author

mikest commented Jan 20, 2026

This is already being address by:
#77937

Abandoning.

@mikest mikest closed this Jan 20, 2026
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants