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Binary file modified sem2/SuvorovAM/HW2/HW2/.vs/HW2/v17/.suo
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49 changes: 49 additions & 0 deletions sem2/SuvorovAM/dino/dino/Button.h
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#pragma once

#include <iostream>


#include "SFML/Graphics.hpp"

class Button {
private:
sf::Sprite sp_button;

public:
sf::Text text;

Button(int x, int y, int width, int height, sf::Font& font, std::string buttonText, const sf::Texture& texture) {
sp_button.setTexture(texture);
sp_button.setPosition(sf::Vector2f(x, y));
sp_button.setScale(
static_cast<float>(width) / texture.getSize().x,
static_cast<float>(height) / texture.getSize().y
);

text.setFont(font);
text.setString(buttonText);
text.setCharacterSize(36);
text.setStyle(sf::Text::Bold);
text.setFillColor(sf::Color::White);
text.setOutlineColor(sf::Color::Black);
text.setOutlineThickness(1.0f);

sf::FloatRect textRect = text.getLocalBounds();
text.setOrigin(textRect.left + textRect.width / 2.0f, textRect.top + textRect.height / 2.0f);
text.setPosition(x + width / 2.0f, y + height / 2.0f);
}

void draw(sf::RenderWindow& window) {
window.draw(sp_button);
window.draw(text);
}

bool isOverlapped(sf::RenderWindow& window) {
sf::Vector2i mousePos = sf::Mouse::getPosition(window);
sf::Vector2f buttonPos = sp_button.getPosition();
sf::Vector2f buttonSize = sf::Vector2f(sp_button.getGlobalBounds().width, sp_button.getGlobalBounds().height);

return (mousePos.x >= buttonPos.x && mousePos.x <= buttonPos.x + buttonSize.x &&
mousePos.y >= buttonPos.y && mousePos.y <= buttonPos.y + buttonSize.y);
}
};
3 changes: 3 additions & 0 deletions sem2/SuvorovAM/dino/dino/DINO_INFO.txt
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205
1 100 100
1 100 100
4 changes: 4 additions & 0 deletions sem2/SuvorovAM/dino/dino/DINO_INFO_DEFAULT.txt
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555
1 100 100
1 100 100
1 100 100
249 changes: 249 additions & 0 deletions sem2/SuvorovAM/dino/dino/Dino.h
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#pragma once

#include <iostream>
#include <fstream>
#include <sstream>
#include <string>
#include <vector>
#include <random>
#include <chrono>
#include <thread>
#include <memory>

#include "SFML/Graphics.hpp"
#include "DinoType.h"
#include "TextureLoader.h"

class Dino {
private:
std::string fileName;
sf::Sprite cardSprite;
sf::Font font;
sf::Text nameText;
sf::Text HPText;
sf::Texture t_dino_stand;
sf::Texture t_dino_attack;
sf::Texture cardTexture;
sf::Color originalColor;
sf::Clock damageClock;
sf::Clock attackClock;
bool isDamaged;
bool isAttacking;

void organizeText(sf::Text& text, std::string textString, sf::Vector2f position) {
text.setFont(font);
text.setString(textString);
text.setCharacterSize(24);
text.setPosition(position);
text.setOutlineColor(sf::Color::Black);
text.setOutlineThickness(2.f);
}

std::string getDinoName(DINO_Type type) {
switch (type) {
case Tyrannosaur:
return "Tyrannosaur";
case Brachiosaur:
return "Brachiosaur";
case Triceratops:
return "Triceratops";
default:
return "Dino";
}
}

void ClockUpdate() {
if (isDamaged && damageClock.getElapsedTime().asSeconds() > 1) {
sp_dino.setColor(originalColor);
isDamaged = false;
}
if (isAttacking && attackClock.getElapsedTime().asSeconds() <= 1) {
sp_dino.setTexture(t_dino_attack);
}
else {
sp_dino.setTexture(t_dino_stand);
isAttacking = false;
}
if (isDead) {
Rotate();
}
}

protected:
int STR = 30;
int DEX = 15;
int INT = 10;

public:
int HP = 100, cost = 0;
DINO_Type type;
sf::Sprite sp_dino;
sf::Sprite sp_AttackPhase;
bool isSelected = false, isDead = false;

bool GetDamageFromEnemy(int damage) {
HP -= damage;
isDamaged = true;
damageClock.restart();
sp_dino.setColor(sf::Color::Red);

if (HP <= 0) {
HP = 0;
return true;
}
return false;
}

int attackDamage = 10;

Dino(DINO_Type type) : type(type) { // OLD DINO
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_int_distribution<int> distr(10, 30);

STR = distr(gen);
DEX = distr(gen);
INT = distr(gen);

font.loadFromFile("GameData/Arial.ttf");

switch (type) {
case DINO_Type::Triceratops:
t_dino_stand = TextureLoader::getInstance().getTexture("GameData/DinoSprites/Dino2.png");
t_dino_attack.loadFromFile("GameData/DinoSprites/Dino2_attack.png");
fileName = "Triceratops.txt";
cost = 200;
HP = 135;
break;
case DINO_Type::Tyrannosaur:
t_dino_stand = TextureLoader::getInstance().getTexture("GameData/DinoSprites/Dino3.png");
t_dino_attack.loadFromFile("GameData/DinoSprites/Dino3_attack.png");
fileName = "Tyrannosaur.txt";
cost = 150;
HP = 110;
break;
case DINO_Type::Brachiosaur:
t_dino_stand = TextureLoader::getInstance().getTexture("GameData/DinoSprites/Dino1.png");
t_dino_attack.loadFromFile("GameData/DinoSprites/Dino1_attack.png");
fileName = "Brachiosaur.txt";
cost = 100;
HP = 100;
break;
default:
std::cerr << "Unknown dino type" << std::endl;
return;
}

cardTexture = TextureLoader::getInstance().getTexture("GameData/Dino_background.png");
cardSprite.setTexture(cardTexture);
cardSprite.setScale(1.0f, 1.1f);
cardSprite.setPosition(0, 30);

sp_dino.setTexture(t_dino_stand);
sp_dino.setScale(0.5f, 0.5f);
sp_dino.setPosition(0, 40);

sp_AttackPhase.setTexture(t_dino_attack);
sp_AttackPhase.setScale(0.5f, 0.5f);
sp_AttackPhase.setPosition(0, 40);

isDamaged = false;
isAttacking = false;
originalColor = sp_dino.getColor();
}

void draw(sf::RenderWindow& window, sf::Vector2f position) {
organizeText(nameText, getDinoName(type), sf::Vector2f(0, 40));
organizeText(HPText, std::to_string(HP) + " HP", sf::Vector2f(0, 25));

cardSprite.setPosition(position);
sp_dino.setPosition(position.x, position.y + 65);
sp_dino.setScale(0.5f, 0.5f);
nameText.setPosition(sf::Vector2f(position.x + 20, position.y + 25));
HPText.setPosition(sf::Vector2f(position.x + 20, position.y + 45));

ClockUpdate();

window.draw(cardSprite);
window.draw(sp_dino);
window.draw(nameText);
window.draw(HPText);
}

void draw(sf::RenderWindow& window, sf::Vector2f position, bool drawCard, bool invert, float scaleMultiplier) {
organizeText(nameText, getDinoName(type), sf::Vector2f(0, 0));
organizeText(HPText, std::to_string(HP) + " HP", sf::Vector2f(0, 25));

cardSprite.setPosition(position);
sp_dino.setPosition(invert ? position.x + 90 : position.x, position.y + 45);
sp_dino.setScale(invert ? -0.5f : 0.5f, 0.5f);
sp_dino.setScale(sp_dino.getScale() * scaleMultiplier);

nameText.setPosition(position);
HPText.setPosition(sf::Vector2f(position.x, position.y + 25));

ClockUpdate();

if (drawCard) {
window.draw(cardSprite);
}
window.draw(sp_dino);
if (scaleMultiplier > 1.0f) {
window.draw(nameText);
window.draw(HPText);
}
}

void triggerAttack() {
isAttacking = true;
attackClock.restart();
}

void Rotate() {
sp_dino.setColor(sf::Color::Color(0, 0, 0, 220));
}

virtual ~Dino() {}

virtual int damage(Terrain terrain) = 0;
};


class DinoStr : public Dino {
public:
DinoStr(DINO_Type type) : Dino(type) {}

int damage(Terrain terrain) override {
attackDamage = STR;
if (terrain == Plain)
attackDamage *= 2;
return attackDamage;
}

};

class DinoDex : public Dino {
public:
DinoDex(DINO_Type type) : Dino(type) {}

int damage(Terrain terrain) override {
attackDamage = DEX;
if (terrain == River)
attackDamage *= 2;
return attackDamage;
}

};

class DinoInt : public Dino {
public:
DinoInt(DINO_Type type) : Dino(type) {}

int damage(Terrain terrain) override {
attackDamage = INT;
if (terrain == Mountain)
attackDamage *= 2;
return attackDamage;
}

};
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