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Tyler Nichols edited this page Jun 20, 2017 · 1 revision
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Camera : MonoBehaviour {
	public GameObject player;
	private Vector3 offset;

	// Use this for initialization
	void Start () {
		offset = transform.position - player.transform.position;
	}
	
	// Update is called once per frame
	void LateUpdate () {
		transform.position = player.transform.position + offset;
	}
}

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