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camera
Tyler Nichols edited this page Jun 20, 2017
·
1 revision
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Camera : MonoBehaviour {
public GameObject player;
private Vector3 offset;
// Use this for initialization
void Start () {
offset = transform.position - player.transform.position;
}
// Update is called once per frame
void LateUpdate () {
transform.position = player.transform.position + offset;
}
}