Fix race condition in arena team creation causing duplicates on restart#91
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Fix race condition in arena team creation causing duplicates on restart#91
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Co-authored-by: kadeshar <28183654+kadeshar@users.noreply.github.com>
Co-authored-by: kadeshar <28183654+kadeshar@users.noreply.github.com>
Co-authored-by: kadeshar <28183654+kadeshar@users.noreply.github.com>
Co-authored-by: kadeshar <28183654+kadeshar@users.noreply.github.com>
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[WIP] Fix issue 2103 with player bot functionality
Fix race condition in arena team creation causing duplicates on restart
Feb 10, 2026
kadeshar
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Feb 10, 2026
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Co-authored-by: kadeshar <28183654+kadeshar@users.noreply.github.com>
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Fix for Issue mod-playerbots#2103: Arena Teams Continue to Grow
Problem Analysis
The issue is a race condition in
PlayerbotFactory::InitArenaTeam(). When multiple bots log in simultaneously during server startup, they all checkrandomBotArenaTeams.empty()before any of them finish creating teams, causing duplicate team creation and arena teams to grow with each server restart.Solution
Used a mutex with RAII and proper scoping for thread-safe arena team creation:
std::mutex arenaTeamCreationMutexto synchronize team creationtry_to_lockImplementation Plan
Changes Made
#include <mutex>for thread synchronizationstd::mutex arenaTeamCreationMutexInitArenaTeam()to use scopedstd::unique_lockwith try_locksrc/Bot/Factory/PlayerbotFactory.cpp(30 insertions, 20 deletions)Testing Notes
This fix should be tested by:
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