Conversation
MidiJackPlugin.dll supports send Note & CC, and untabify code.
added scene ExampleSend, ExampleMIDIPatcher
repack UnityPackage and added some explain at README.md
Send midi. Ship this
added SendCC reference that i missed to write
improve MIDI out example, and misc
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Hello I'm really interested in making a VR Virtual Instrument using Reaktor, should I use a MIDI Bridge, make MidiJack recognize it and bridge the MidiJack messages to Reaktor for it to work? Or is there a more straightforward way to do so? If the first option is correct, do you recommend a functioning bridge that maybe you used to test out the Midi Out functions? Thanks for all the work, I appreciate every single effort you guys put into this! |
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@AndreaDiPiPietro launch Hope success :) |
|
I managed to send MIDI messages from Unity to Reaktor using a MIDI bridge I downloaded, as Reaktor is not considered as a driver, but just as a program that receives or sends MIDI data. Interestingly enough if I play a note from a button in Unity it's fine, Reaktor sees the message and plays that note, if I input the message from, say, a keyboard, the message is recognized as a In and sent as an Out, but then feedbacks In and Out and crashes Unity and the MIDI bridge mutes itself as the result of a feedback. I still have to find a workaround for this (maybe muting the bridge as an input, but only an output?) Thanks for your reply! I'll probably update you on this github page for ableing me to make my graduation project :P |
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Bridge is needed for recognize Reaktor? Happy for if it makes help you. |
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Yes it's needed, Reaktor does not have drivers, it's just an application as it may be Cubase. |
fixed send message dequeue timing issue
Issue#6 fixed MidiJackGetSendEndpointName() not working in standalone builds
|
close this PR for change compare branch. to #46 |
Hi AndreaDiPiPietro, I am trying to do the same thing in a project for fun! I am not having much success. Is there any way you could share a sample Unity scene so that I can figure it out? I'm trying to send MIDI from Unity to my hardware synthesizer. Thank you so much! |
|
Hello! I’m answering you through email so I can keep better track of the conversation.
Right now I’m working as a Unity programmer so I don’t have a lot of time, and the last time I used that it was a lot of time ago.
I’ll try to download the git again and try to make something that works.
By the way, just to give you a hint, I remember it involved calling the MidiJack exposed functions (SendNote() and stuff like that, I don’t exactly remember) and passing the MIDI channel you need.
I think it actually has a list of MIDI devices it detected, so it’s a matter of choosing which one you want to use.
I’ll get back to you soon.
Inviato da Posta<https://go.microsoft.com/fwlink/?LinkId=550986> per Windows 10
Da: kymo-bit<mailto:notifications@github.com>
Inviato: martedì 28 luglio 2020 00:29
A: keijiro/MidiJack<mailto:MidiJack@noreply.github.com>
Cc: AndreaDiPiPietro<mailto:dipietroandrea@hotmail.it>; Mention<mailto:mention@noreply.github.com>
Oggetto: Re: [keijiro/MidiJack] Add MIDI OUT feature (Win x64) (#40)
I managed to send MIDI messages from Unity to Reaktor using a MIDI bridge I downloaded, as Reaktor is not considered as a driver, but just as a program that receives or sends MIDI data. Interestingly enough if I play a note from a button in Unity it's fine, Reaktor sees the message and plays that note, if I input the message from, say, a keyboard, the message is recognized as a In and sent as an Out, but then feedbacks In and Out and crashes Unity and the MIDI bridge mutes itself as the result of a feedback. I still have to find a workaround for this (maybe muting the bridge as an input, but only an output?) Thanks for your reply! I'll probably update you on this github page for ableing me to make my graduation project :P
Hi AndreaDiPiPietro,
I am trying to do the same thing in a project for fun! I am not having much success. Is there any way you could share a sample Unity scene so that I can figure it out? I'm trying to send MIDI from Unity to my hardware synthesizer. Thank you so much!
—
You are receiving this because you were mentioned.
Reply to this email directly, view it on GitHub<#40 (comment)>, or unsubscribe<https://github.com/notifications/unsubscribe-auth/AKW2WBKNQK22SH34D23NBULR5X5TPANCNFSM4G45N7HA>.
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Hi
That's amazing!.
I am a designer so I am not great at code.
Any help you can provide would be great. Are you working at Unity now? I
have a friend who works at Unity in Paris. Maybe you know each other?
Thank you so much.
Kyle
…On Mon., Jul. 27, 2020, 7:10 p.m. AndreaDiPiPietro, < ***@***.***> wrote:
Hello! I’m answering you through email so I can keep better track of the
conversation.
Right now I’m working as a Unity programmer so I don’t have a lot of time,
and the last time I used that it was a lot of time ago.
I’ll try to download the git again and try to make something that works.
By the way, just to give you a hint, I remember it involved calling the
MidiJack exposed functions (SendNote() and stuff like that, I don’t exactly
remember) and passing the MIDI channel you need.
I think it actually has a list of MIDI devices it detected, so it’s a
matter of choosing which one you want to use.
I’ll get back to you soon.
Inviato da Posta<https://go.microsoft.com/fwlink/?LinkId=550986> per
Windows 10
Da: ***@***.***>
Inviato: martedì 28 luglio 2020 00:29
A: ***@***.***>
Cc: ***@***.***>; Mention<mailto:
***@***.***>
Oggetto: Re: [keijiro/MidiJack] Add MIDI OUT feature (Win x64) (#40)
I managed to send MIDI messages from Unity to Reaktor using a MIDI bridge
I downloaded, as Reaktor is not considered as a driver, but just as a
program that receives or sends MIDI data. Interestingly enough if I play a
note from a button in Unity it's fine, Reaktor sees the message and plays
that note, if I input the message from, say, a keyboard, the message is
recognized as a In and sent as an Out, but then feedbacks In and Out and
crashes Unity and the MIDI bridge mutes itself as the result of a feedback.
I still have to find a workaround for this (maybe muting the bridge as an
input, but only an output?) Thanks for your reply! I'll probably update you
on this github page for ableing me to make my graduation project :P
Hi AndreaDiPiPietro,
I am trying to do the same thing in a project for fun! I am not having
much success. Is there any way you could share a sample Unity scene so that
I can figure it out? I'm trying to send MIDI from Unity to my hardware
synthesizer. Thank you so much!
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Ahah I work in a very small business in Rome, so that’s unlikely, I’m just a humble programmer who happens to (only) know Unity
Inviato da Posta<https://go.microsoft.com/fwlink/?LinkId=550986> per Windows 10
Da: kymo-bit<mailto:notifications@github.com>
Inviato: martedì 28 luglio 2020 04:16
A: keijiro/MidiJack<mailto:MidiJack@noreply.github.com>
Cc: AndreaDiPiPietro<mailto:dipietroandrea@hotmail.it>; Mention<mailto:mention@noreply.github.com>
Oggetto: Re: [keijiro/MidiJack] Add MIDI OUT feature (Win x64) (#40)
Hi
That's amazing!.
I am a designer so I am not great at code.
Any help you can provide would be great. Are you working at Unity now? I
have a friend who works at Unity in Paris. Maybe you know each other?
Thank you so much.
Kyle
On Mon., Jul. 27, 2020, 7:10 p.m. AndreaDiPiPietro, < ***@***.***> wrote:
Hello! I’m answering you through email so I can keep better track of the
conversation.
Right now I’m working as a Unity programmer so I don’t have a lot of time,
and the last time I used that it was a lot of time ago.
I’ll try to download the git again and try to make something that works.
By the way, just to give you a hint, I remember it involved calling the
MidiJack exposed functions (SendNote() and stuff like that, I don’t exactly
remember) and passing the MIDI channel you need.
I think it actually has a list of MIDI devices it detected, so it’s a
matter of choosing which one you want to use.
I’ll get back to you soon.
Inviato da Posta<https://go.microsoft.com/fwlink/?LinkId=550986> per
Windows 10
Da: ***@***.***>
Inviato: martedì 28 luglio 2020 00:29
A: ***@***.***>
Cc: ***@***.***>; Mention<mailto:
***@***.***>
Oggetto: Re: [keijiro/MidiJack] Add MIDI OUT feature (Win x64) (#40)
I managed to send MIDI messages from Unity to Reaktor using a MIDI bridge
I downloaded, as Reaktor is not considered as a driver, but just as a
program that receives or sends MIDI data. Interestingly enough if I play a
note from a button in Unity it's fine, Reaktor sees the message and plays
that note, if I input the message from, say, a keyboard, the message is
recognized as a In and sent as an Out, but then feedbacks In and Out and
crashes Unity and the MIDI bridge mutes itself as the result of a feedback.
I still have to find a workaround for this (maybe muting the bridge as an
input, but only an output?) Thanks for your reply! I'll probably update you
on this github page for ableing me to make my graduation project :P
Hi AndreaDiPiPietro,
I am trying to do the same thing in a project for fun! I am not having
much success. Is there any way you could share a sample Unity scene so that
I can figure it out? I'm trying to send MIDI from Unity to my hardware
synthesizer. Thank you so much!
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Well perhaps if you are interested in relocating I can put you in touch
with Unity people in Paris
On Mon., Jul. 27, 2020, 7:17 p.m. AndreaDiPiPietro, <
notifications@github.com> wrote:
… Ahah I work in a very small business in Rome, so that’s unlikely, I’m just
a humble programmer who happens to (only) know Unity
Inviato da Posta<https://go.microsoft.com/fwlink/?LinkId=550986> per
Windows 10
Da: ***@***.***>
Inviato: martedì 28 luglio 2020 04:16
A: ***@***.***>
Cc: ***@***.***>; Mention<mailto:
***@***.***>
Oggetto: Re: [keijiro/MidiJack] Add MIDI OUT feature (Win x64) (#40)
Hi
That's amazing!.
I am a designer so I am not great at code.
Any help you can provide would be great. Are you working at Unity now? I
have a friend who works at Unity in Paris. Maybe you know each other?
Thank you so much.
Kyle
On Mon., Jul. 27, 2020, 7:10 p.m. AndreaDiPiPietro, <
***@***.***> wrote:
> Hello! I’m answering you through email so I can keep better track of the
> conversation.
> Right now I’m working as a Unity programmer so I don’t have a lot of
time,
> and the last time I used that it was a lot of time ago.
> I’ll try to download the git again and try to make something that works.
>
> By the way, just to give you a hint, I remember it involved calling the
> MidiJack exposed functions (SendNote() and stuff like that, I don’t
exactly
> remember) and passing the MIDI channel you need.
> I think it actually has a list of MIDI devices it detected, so it’s a
> matter of choosing which one you want to use.
> I’ll get back to you soon.
>
> Inviato da Posta<https://go.microsoft.com/fwlink/?LinkId=550986> per
> Windows 10
>
> Da: ***@***.***>
> Inviato: martedì 28 luglio 2020 00:29
> A: ***@***.***>
> Cc: ***@***.***>; Mention<mailto:
> ***@***.***>
> Oggetto: Re: [keijiro/MidiJack] Add MIDI OUT feature (Win x64) (#40)
>
>
> I managed to send MIDI messages from Unity to Reaktor using a MIDI bridge
> I downloaded, as Reaktor is not considered as a driver, but just as a
> program that receives or sends MIDI data. Interestingly enough if I play
a
> note from a button in Unity it's fine, Reaktor sees the message and plays
> that note, if I input the message from, say, a keyboard, the message is
> recognized as a In and sent as an Out, but then feedbacks In and Out and
> crashes Unity and the MIDI bridge mutes itself as the result of a
feedback.
> I still have to find a workaround for this (maybe muting the bridge as an
> input, but only an output?) Thanks for your reply! I'll probably update
you
> on this github page for ableing me to make my graduation project :P
>
> Hi AndreaDiPiPietro,
>
> I am trying to do the same thing in a project for fun! I am not having
> much success. Is there any way you could share a sample Unity scene so
that
> I can figure it out? I'm trying to send MIDI from Unity to my hardware
> synthesizer. Thank you so much!
>
> —
> You are receiving this because you were mentioned.
> Reply to this email directly, view it on GitHub<
> #40 (comment)>, or
> unsubscribe<
>
https://github.com/notifications/unsubscribe-auth/AKW2WBKNQK22SH34D23NBULR5X5TPANCNFSM4G45N7HA
> >.
>
> —
> You are receiving this because you commented.
> Reply to this email directly, view it on GitHub
> <#40 (comment)>, or
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That would be great if I was an actually skilled programmer, I’m more inclined at working with audio, you know, recording, playing, composing.
I was using MidiJack to make a Virtual Reality Controlled VST, kinda of a new perspective on interfaces ahah
Inviato da Posta<https://go.microsoft.com/fwlink/?LinkId=550986> per Windows 10
Da: kymo-bit<mailto:notifications@github.com>
Inviato: martedì 28 luglio 2020 04:20
A: keijiro/MidiJack<mailto:MidiJack@noreply.github.com>
Cc: AndreaDiPiPietro<mailto:dipietroandrea@hotmail.it>; Mention<mailto:mention@noreply.github.com>
Oggetto: Re: [keijiro/MidiJack] Add MIDI OUT feature (Win x64) (#40)
Well perhaps if you are interested in relocating I can put you in touch
with Unity people in Paris
On Mon., Jul. 27, 2020, 7:17 p.m. AndreaDiPiPietro, <
notifications@github.com> wrote:
Ahah I work in a very small business in Rome, so that’s unlikely, I’m just
a humble programmer who happens to (only) know Unity
Inviato da Posta<https://go.microsoft.com/fwlink/?LinkId=550986> per
Windows 10
Da: ***@***.***>
Inviato: martedì 28 luglio 2020 04:16
A: ***@***.***>
Cc: ***@***.***>; Mention<mailto:
***@***.***>
Oggetto: Re: [keijiro/MidiJack] Add MIDI OUT feature (Win x64) (#40)
Hi
That's amazing!.
I am a designer so I am not great at code.
Any help you can provide would be great. Are you working at Unity now? I
have a friend who works at Unity in Paris. Maybe you know each other?
Thank you so much.
Kyle
On Mon., Jul. 27, 2020, 7:10 p.m. AndreaDiPiPietro, <
***@***.***> wrote:
> Hello! I’m answering you through email so I can keep better track of the
> conversation.
> Right now I’m working as a Unity programmer so I don’t have a lot of
time,
> and the last time I used that it was a lot of time ago.
> I’ll try to download the git again and try to make something that works.
>
> By the way, just to give you a hint, I remember it involved calling the
> MidiJack exposed functions (SendNote() and stuff like that, I don’t
exactly
> remember) and passing the MIDI channel you need.
> I think it actually has a list of MIDI devices it detected, so it’s a
> matter of choosing which one you want to use.
> I’ll get back to you soon.
>
> Inviato da Posta<https://go.microsoft.com/fwlink/?LinkId=550986> per
> Windows 10
>
> Da: ***@***.***>
> Inviato: martedì 28 luglio 2020 00:29
> A: ***@***.***>
> Cc: ***@***.***>; Mention<mailto:
> ***@***.***>
> Oggetto: Re: [keijiro/MidiJack] Add MIDI OUT feature (Win x64) (#40)
>
>
> I managed to send MIDI messages from Unity to Reaktor using a MIDI bridge
> I downloaded, as Reaktor is not considered as a driver, but just as a
> program that receives or sends MIDI data. Interestingly enough if I play
a
> note from a button in Unity it's fine, Reaktor sees the message and plays
> that note, if I input the message from, say, a keyboard, the message is
> recognized as a In and sent as an Out, but then feedbacks In and Out and
> crashes Unity and the MIDI bridge mutes itself as the result of a
feedback.
> I still have to find a workaround for this (maybe muting the bridge as an
> input, but only an output?) Thanks for your reply! I'll probably update
you
> on this github page for ableing me to make my graduation project :P
>
> Hi AndreaDiPiPietro,
>
> I am trying to do the same thing in a project for fun! I am not having
> much success. Is there any way you could share a sample Unity scene so
that
> I can figure it out? I'm trying to send MIDI from Unity to my hardware
> synthesizer. Thank you so much!
>
> —
> You are receiving this because you were mentioned.
> Reply to this email directly, view it on GitHub<
> #40 (comment)>, or
> unsubscribe<
>
https://github.com/notifications/unsubscribe-auth/AKW2WBKNQK22SH34D23NBULR5X5TPANCNFSM4G45N7HA
> >.
>
> —
> You are receiving this because you commented.
> Reply to this email directly, view it on GitHub
> <#40 (comment)>, or
> unsubscribe
> <
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> .
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Yeah, that is what I am trying to do. Use Unity + HoloLens 2 to interface
with hardware synths.
But I don't know how to set it up correctly.
I just want to use the Mixed Reality Toolkit and assign the sliders to the
faders on my Synthstrom Deluge.
On Mon., Jul. 27, 2020, 7:23 p.m. AndreaDiPiPietro, <
notifications@github.com> wrote:
… That would be great if I was an actually skilled programmer, I’m more
inclined at working with audio, you know, recording, playing, composing.
I was using MidiJack to make a Virtual Reality Controlled VST, kinda of a
new perspective on interfaces ahah
Inviato da Posta<https://go.microsoft.com/fwlink/?LinkId=550986> per
Windows 10
Da: ***@***.***>
Inviato: martedì 28 luglio 2020 04:20
A: ***@***.***>
Cc: ***@***.***>; Mention<mailto:
***@***.***>
Oggetto: Re: [keijiro/MidiJack] Add MIDI OUT feature (Win x64) (#40)
Well perhaps if you are interested in relocating I can put you in touch
with Unity people in Paris
On Mon., Jul. 27, 2020, 7:17 p.m. AndreaDiPiPietro, <
***@***.***> wrote:
> Ahah I work in a very small business in Rome, so that’s unlikely, I’m
just
> a humble programmer who happens to (only) know Unity
>
> Inviato da Posta<https://go.microsoft.com/fwlink/?LinkId=550986> per
> Windows 10
>
> Da: ***@***.***>
> Inviato: martedì 28 luglio 2020 04:16
> A: ***@***.***>
> Cc: ***@***.***>; Mention<mailto:
> ***@***.***>
> Oggetto: Re: [keijiro/MidiJack] Add MIDI OUT feature (Win x64) (#40)
>
> Hi
>
> That's amazing!.
>
> I am a designer so I am not great at code.
>
>
> Any help you can provide would be great. Are you working at Unity now? I
> have a friend who works at Unity in Paris. Maybe you know each other?
>
> Thank you so much.
>
> Kyle
>
> On Mon., Jul. 27, 2020, 7:10 p.m. AndreaDiPiPietro, <
> ***@***.***> wrote:
>
> > Hello! I’m answering you through email so I can keep better track of
the
> > conversation.
> > Right now I’m working as a Unity programmer so I don’t have a lot of
> time,
> > and the last time I used that it was a lot of time ago.
> > I’ll try to download the git again and try to make something that
works.
> >
> > By the way, just to give you a hint, I remember it involved calling the
> > MidiJack exposed functions (SendNote() and stuff like that, I don’t
> exactly
> > remember) and passing the MIDI channel you need.
> > I think it actually has a list of MIDI devices it detected, so it’s a
> > matter of choosing which one you want to use.
> > I’ll get back to you soon.
> >
> > Inviato da Posta<https://go.microsoft.com/fwlink/?LinkId=550986> per
> > Windows 10
> >
> > Da: ***@***.***>
> > Inviato: martedì 28 luglio 2020 00:29
> > A: ***@***.***>
> > Cc: ***@***.***>;
Mention<mailto:
> > ***@***.***>
> > Oggetto: Re: [keijiro/MidiJack] Add MIDI OUT feature (Win x64) (#40)
> >
> >
> > I managed to send MIDI messages from Unity to Reaktor using a MIDI
bridge
> > I downloaded, as Reaktor is not considered as a driver, but just as a
> > program that receives or sends MIDI data. Interestingly enough if I
play
> a
> > note from a button in Unity it's fine, Reaktor sees the message and
plays
> > that note, if I input the message from, say, a keyboard, the message is
> > recognized as a In and sent as an Out, but then feedbacks In and Out
and
> > crashes Unity and the MIDI bridge mutes itself as the result of a
> feedback.
> > I still have to find a workaround for this (maybe muting the bridge as
an
> > input, but only an output?) Thanks for your reply! I'll probably update
> you
> > on this github page for ableing me to make my graduation project :P
> >
> > Hi AndreaDiPiPietro,
> >
> > I am trying to do the same thing in a project for fun! I am not having
> > much success. Is there any way you could share a sample Unity scene so
> that
> > I can figure it out? I'm trying to send MIDI from Unity to my hardware
> > synthesizer. Thank you so much!
> >
> > —
> > You are receiving this because you were mentioned.
> > Reply to this email directly, view it on GitHub<
> > #40 (comment)>,
or
> > unsubscribe<
> >
>
https://github.com/notifications/unsubscribe-auth/AKW2WBKNQK22SH34D23NBULR5X5TPANCNFSM4G45N7HA
> > >.
> >
> > —
> > You are receiving this because you commented.
> > Reply to this email directly, view it on GitHub
> > <#40 (comment)>,
or
> > unsubscribe
> > <
>
https://github.com/notifications/unsubscribe-auth/AQNPX4H552I4M6DLSZKDVL3R5YXSZANCNFSM4G45N7HA
> >
> > .
> >
>
>
> —
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Ok so I have experience with the Vive and the Index for now, so HMD + hand controllers. For the Hololens I don’t have any advice, BUT i would try to get into Steam VR asset because that’s the most advanced stuff I’ve seen Vr-wise on the asset store, and good documentation too
Inviato da Posta<https://go.microsoft.com/fwlink/?LinkId=550986> per Windows 10
Da: kymo-bit<mailto:notifications@github.com>
Inviato: martedì 28 luglio 2020 04:28
A: keijiro/MidiJack<mailto:MidiJack@noreply.github.com>
Cc: AndreaDiPiPietro<mailto:dipietroandrea@hotmail.it>; Mention<mailto:mention@noreply.github.com>
Oggetto: Re: [keijiro/MidiJack] Add MIDI OUT feature (Win x64) (#40)
Yeah, that is what I am trying to do. Use Unity + HoloLens 2 to interface
with hardware synths.
But I don't know how to set it up correctly.
I just want to use the Mixed Reality Toolkit and assign the sliders to the
faders on my Synthstrom Deluge.
On Mon., Jul. 27, 2020, 7:23 p.m. AndreaDiPiPietro, <
notifications@github.com> wrote:
That would be great if I was an actually skilled programmer, I’m more
inclined at working with audio, you know, recording, playing, composing.
I was using MidiJack to make a Virtual Reality Controlled VST, kinda of a
new perspective on interfaces ahah
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Windows 10
Da: ***@***.***>
Inviato: martedì 28 luglio 2020 04:20
A: ***@***.***>
Cc: ***@***.***>; Mention<mailto:
***@***.***>
Oggetto: Re: [keijiro/MidiJack] Add MIDI OUT feature (Win x64) (#40)
Well perhaps if you are interested in relocating I can put you in touch
with Unity people in Paris
On Mon., Jul. 27, 2020, 7:17 p.m. AndreaDiPiPietro, <
***@***.***> wrote:
> Ahah I work in a very small business in Rome, so that’s unlikely, I’m
just
> a humble programmer who happens to (only) know Unity
>
> Inviato da Posta<https://go.microsoft.com/fwlink/?LinkId=550986> per
> Windows 10
>
> Da: ***@***.***>
> Inviato: martedì 28 luglio 2020 04:16
> A: ***@***.***>
> Cc: ***@***.***>; Mention<mailto:
> ***@***.***>
> Oggetto: Re: [keijiro/MidiJack] Add MIDI OUT feature (Win x64) (#40)
>
> Hi
>
> That's amazing!.
>
> I am a designer so I am not great at code.
>
>
> Any help you can provide would be great. Are you working at Unity now? I
> have a friend who works at Unity in Paris. Maybe you know each other?
>
> Thank you so much.
>
> Kyle
>
> On Mon., Jul. 27, 2020, 7:10 p.m. AndreaDiPiPietro, <
> ***@***.***> wrote:
>
> > Hello! I’m answering you through email so I can keep better track of
the
> > conversation.
> > Right now I’m working as a Unity programmer so I don’t have a lot of
> time,
> > and the last time I used that it was a lot of time ago.
> > I’ll try to download the git again and try to make something that
works.
> >
> > By the way, just to give you a hint, I remember it involved calling the
> > MidiJack exposed functions (SendNote() and stuff like that, I don’t
> exactly
> > remember) and passing the MIDI channel you need.
> > I think it actually has a list of MIDI devices it detected, so it’s a
> > matter of choosing which one you want to use.
> > I’ll get back to you soon.
> >
> > Inviato da Posta<https://go.microsoft.com/fwlink/?LinkId=550986> per
> > Windows 10
> >
> > Da: ***@***.***>
> > Inviato: martedì 28 luglio 2020 00:29
> > A: ***@***.***>
> > Cc: ***@***.***>;
Mention<mailto:
> > ***@***.***>
> > Oggetto: Re: [keijiro/MidiJack] Add MIDI OUT feature (Win x64) (#40)
> >
> >
> > I managed to send MIDI messages from Unity to Reaktor using a MIDI
bridge
> > I downloaded, as Reaktor is not considered as a driver, but just as a
> > program that receives or sends MIDI data. Interestingly enough if I
play
> a
> > note from a button in Unity it's fine, Reaktor sees the message and
plays
> > that note, if I input the message from, say, a keyboard, the message is
> > recognized as a In and sent as an Out, but then feedbacks In and Out
and
> > crashes Unity and the MIDI bridge mutes itself as the result of a
> feedback.
> > I still have to find a workaround for this (maybe muting the bridge as
an
> > input, but only an output?) Thanks for your reply! I'll probably update
> you
> > on this github page for ableing me to make my graduation project :P
> >
> > Hi AndreaDiPiPietro,
> >
> > I am trying to do the same thing in a project for fun! I am not having
> > much success. Is there any way you could share a sample Unity scene so
> that
> > I can figure it out? I'm trying to send MIDI from Unity to my hardware
> > synthesizer. Thank you so much!
> >
> > —
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> >
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> >
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(this PR is closed for change compare branch. to #46)
Hi, I added MIDI Out feature (only Win x64) and examples for this.
implemented additional API, and MIDI Jack Window shows MIDI Out device and messages.
MIDI In API has no effect, even API specification. completely additional logic for code.
accordingly, project is migrated 2018.3.6f1 and README.md is modified.
thank you for care this PR with many changes. ;)
MIDI OUT の機能を実装しました。(Win x64のみ)
追加のAPIとサンプルシーン、MIDI Jack WindowにMIDI Out デバイスとメッセージが表示されるように修正しています。
元々のMIDI IN 機能に関しては影響を受けないように実装しています。もちろんですがMIDI INはAPI仕様に変更なく、MIDI OUTのロジックを追加する形で実装しています。
またそれに伴い、プロジェクトを 2018.3.6f1 にマイグレーションしたのと、
README.md もマージ後の内容に合わせて修正しました。
大幅な変更になるのでレビューが大変かと思いますが、動作確認含め見ていただけると嬉しいです。
よろしくお願いいたします。