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1 change: 1 addition & 0 deletions .gitattributes
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# Auto detect text files and perform LF normalization
* text=auto
*.ipynb text eol=lf
33 changes: 33 additions & 0 deletions design_patterns/README.md
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Design patterns in Python are reusable solutions to common software design problems. They are categorized into three main types:

### **1. Creational Patterns (Object Creation)**

* **Singleton** : Ensures a class has only one instance and provides a global access point.
* **Factory Method** : Defines an interface for creating an object but allows subclasses to alter the type of objects created.
* **Abstract Factory** : Provides an interface for creating families of related or dependent objects without specifying their concrete classes.
* **Builder** : Separates object construction from its representation, allowing the same process to create different representations.
* **Prototype** : Creates new objects by copying an existing object, reducing object creation cost.

### **2. Structural Patterns (Class/Object Composition)**

* **Adapter** : Converts one interface to another, making incompatible interfaces work together.
* **Bridge** : Decouples abstraction from its implementation so both can evolve independently.
* **Composite** : Composes objects into tree structures to represent part-whole hierarchies.
* **Decorator** : Dynamically adds responsibilities to an object at runtime.
* **Facade** : Provides a simplified interface to a complex subsystem.
* **Flyweight** : Reduces memory usage by sharing large numbers of small, similar objects.
* **Proxy** : Controls access to another object, adding functionalities like lazy initialization, security, or logging.

### **3. Behavioral Patterns (Object Interaction & Responsibilities)**

* **Chain of Responsibility** : Passes a request along a chain of handlers, each deciding to process or pass it.
* **Command** : Encapsulates requests as objects, allowing request queueing, undo, and logging.
* **Interpreter** : Defines a grammar and interprets sentences in that grammar.
* **Iterator** : Provides a way to access elements sequentially without exposing internal structure.
* **Mediator** : Reduces dependencies between objects by centralizing communication.
* **Memento** : Captures an object's state to restore it later without exposing its details.
* **Observer** : Defines a dependency where multiple objects are notified of state changes.
* **State** : Allows an object to change its behavior when its internal state changes.
* **Strategy** : Defines a family of algorithms and makes them interchangeable.
* **Template Method** : Defines a skeleton of an algorithm in a method but allows subclasses to override parts of it.
* **Visitor** : Separates algorithm from object structure, allowing operations on elements without modifying their classes.
75 changes: 75 additions & 0 deletions design_patterns/singleton_dp.ipynb
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"1. Using a Metaclass (__call__ Method)\n",
"This is the most Pythonic way to implement Singleton."
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"class SingletonMeta(type):\n",
" \"\"\"A metaclass for creating singleton classes.\"\"\"\n",
" _instances = {}\n",
"\n",
" def __call__(cls, *args, **kwargs):\n",
" \"\"\"Ensures only one instance of the class is created.\"\"\"\n",
" if cls not in cls._instances:\n",
" cls._instances[cls] = super().__call__(*args, **kwargs)\n",
" return cls._instances[cls]\n",
"\n",
"\n",
"class Singleton(metaclass=SingletonMeta):\n",
" \"\"\"A class using the Singleton pattern via metaclass.\"\"\"\n",
" def __init__(self, value: str):\n",
" self.value = value\n",
"\n",
"\n",
"# Testing Singleton behavior\n",
"singleton1 = Singleton(\"Instance1\")\n",
"singleton2 = Singleton(\"Instance2\")\n",
"\n",
"print(singleton1 is singleton2) # True (both are the same instance)\n",
"print(singleton1.value) # \"Instance1\"\n",
"print(singleton2.value) # \"Instance1\" (value does not change)\n"
]
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