A real-time multiplayer number guessing game backend built in Rust, using Axum and Tokio for high-performance async handling.
Players connect via WebSockets to compete in guessing a secret number in the fewest attempts possible.
This project was created as a learning initiative to gain hands-on experience with Rust backend development, WebSocket communication, and modern async programming.
- Real-Time Multiplayer β WebSocket server to handle multiple players simultaneously.
- Core Game Logic β Competitive number guessing gameplay with session tracking.
- Efficient State Management β Track player progress and results in memory for fast performance.
- High Concurrency β Powered by Axum and Tokio to support multiple concurrent connections with minimal latency.
- Clean, Modular Code β Follows Rust best practices for maintainability and scalability.