Fix grayscale shading gradient for 2D angle coloring#76
Fix grayscale shading gradient for 2D angle coloring#76kryptokommunist wants to merge 2 commits intomainfrom
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Summary of ChangesHello @kryptokommunist, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request introduces a new visualization capability to the Doyle Spiral Studio, allowing users to apply a grayscale shading gradient to 2D regions based on the orientation of their constituent arcs. This feature provides a distinct visual cue for angular variations, offering an alternative to pattern-based fills and improving the interpretability of the generated spirals. Highlights
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Code Review
This pull request introduces a new feature to color 2D regions by their line angle in grayscale, which is a great addition for visualizing the spiral's structure. The implementation is solid: a new shadeByAngle option is added and plumbed through the application, and the rendering logic correctly calculates grayscale values based on arc orientation. The code is clear and the changes are well-contained. I have one suggestion to improve code clarity by removing a magic number in the intensity calculation.
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| const normalizedAngle = ((baseAngle % 180) + 180) % 180; | ||
| const intensity = clamp(normalizedAngle / 179.999, 0, 1); |
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Using 180 instead of 179.999 for normalization would be clearer and avoid a magic number. Since normalizedAngle is always in the range [0, 180), dividing by 180 will produce a value in [0, 1). When multiplied by 255 and rounded, this will correctly map to the [0, 255] integer range for the color channel, effectively covering the full black-to-white spectrum as intended.
| const intensity = clamp(normalizedAngle / 179.999, 0, 1); | |
| const intensity = clamp(normalizedAngle / 180, 0, 1); |
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