AUDIO: Adding missing liquid sounds [Issue #196]#380
AUDIO: Adding missing liquid sounds [Issue #196]#380coscholz1984 wants to merge 2 commits intolavenderdotpet:mainfrom
Conversation
Adding water2.wav soundeffect. The sound is a pitched and tempo changed version of water1.wav edited by me (original file authored by ilja Midsummer / MissLavender as contributed to LibreQuake). The outwater.wav sound effect is taken from public domain dataset https://opengameart.org/content/40-cc0-water-splash-slime-sfx by rubberduck (splash_13.ogg). The .ogg file was converted to .wav using audacity with the appropriate resolution (mono, 8-bit, 11025 Hz).
slimbrn2.wav, h2ojump.wav and inh2o.wav are mixes of soundeffects from https://opengameart.org/content/40-cc0-water-splash-slime-sfx by rubberduck, created by me in audacity. The original files were released by rubberduck into the public domain. inlava.wav is a mix of soundeffects from https://opengameart.org/content/40-cc0-water-splash-slime-sfx by rubberduck and https://opengameart.org/content/flare-ignition by qubodup, both of which were released into the public domain. I declare my mixes to be released into the public domain, so that attribution is optional.
|
did u keep the 44khz versions of the sounds (i really need to edit the issues to state that we like to keep the 44khz versions) |
we like to make sure to correctly label asset authors so we can keep track of who did what please fill out as much of this as u wish + git username |
|
Yes, I have the audacity project files of all sounds, so I can export with practically any sampling rate or upload somewhere. However, the water2.wav effect is based strongly on the water1.wav from the repository, which itself is mono, 11025 Hz. Is there a source folder where I should add the files? Or I could also upload them to OGA etc. Or maybe I misunderstood, did you maybe mean I should commit 44KHz versions of the files directly? S: knekko |
|
yeah water1 is just bubble_01.ogg @coscholz1984 |
|
yeah after double checking the commit that happened in the rest look fine i must of just flubbed up with that one also this pr shares some sounds with this one #372 |


Description of Changes
This contribution addresses issue Assets Needed: Liquid Sounds #196 It adds the following files
outwater is taken from public domain dataset https://opengameart.org/content/40-cc0-water-splash-slime-sfx by rubberduck (splash_13.ogg). The .ogg file was converted to .wav using audacity with the appropriate resolution (mono, 8-bit, 11025 Hz).
water2.wav is a pitched and tempo changed version of water1.wav authored by lavender.pet as contributed to LibreQuake.
slimbrn2.wav, h2ojump.wav and inh2o.wav are mixes of soundeffects from https://opengameart.org/content/40-cc0-water-splash-slime-sfx by rubberduck, created by me in audacity. The original files were released by rubberduck into the public domain.
inlava.wav is a mix of soundeffects from https://opengameart.org/content/40-cc0-water-splash-slime-sfx by rubberduck and https://opengameart.org/content/flare-ignition by qubodup, both of which were released into the public domain.
All sounds files are sampled down to the conventional q1 audio resolution (mono, 8-bit, 11025 Hz). However, source files are available upon request. I declare my mixes to be released into the public domain, so that attribution is optional.
Visual Sample
N.a. since contributions are only sound effects
Checklist