Increase frequency of Interrupts/DMA instance checks during scanline#263
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andymcca wants to merge 1 commit intolibretro:masterfrom
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Increase frequency of Interrupts/DMA instance checks during scanline#263andymcca wants to merge 1 commit intolibretro:masterfrom
andymcca wants to merge 1 commit intolibretro:masterfrom
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This resolves issue libretro#224. All games in this issue (all from the same developer) generate a high number of DMA/IRQ requests per scanline relative to other games. Theory is that the default frequency (about once or twice per scanline) isn't enough for these to be fired in a timely fashion for these games, resulting in the graphics corruption reported in the issue. This PR significantly reduces the number of cycles that are run before update_gba is called to check for DMA/IRQ status, which resolves the corrupted graphics. Casual testing with other games hasn't shown any side affects but full impact testing with other games will be needed.
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This resolves issue #224. All games in this issue (all from the same developer) generate a high number of DMA/IRQ requests per scanline relative to other games. Theory is that the default frequency (about once or twice per scanline) isn't enough for these to be fired in a timely fashion for these games, resulting in the graphics corruption reported in the issue.
This PR significantly reduces the number of cycles that are run before update_gba is called to check for DMA/IRQ status, which resolves the corrupted graphics. Casual testing with other games hasn't shown any side affects but full impact testing with other games will be needed.