Simple OpenGL renderer with terrain generator using Fractal Brownian Motion based on TheCherno's application layering design and Dear ImGui.
Erosion_demo.mp4
TODO:
- Chunk generation
- Background Shader
- Add Inigo Quilez's trick for erosion
- WireFrame view / Subdivision (Geometry shader)
- Height Color Gradient
- Terrain quadtree generation
Even more ambitious TODO's :)
- Water Rendering
- Planet generation and camera orbit