Map DXGI HRESULTS to D3DERR HRESULTS so that d3d9 apps can react appropriately#102
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Map DXGI HRESULTS to D3DERR HRESULTS so that d3d9 apps can react appropriately#102
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D3D9 apps don't expect to receive DXGI HRESULTS, and D3D9 doesn't know to remap them either. This meant that when the error code was bubbled up to apps, they would often crash rather than trying to handle the error more gracefully.
The particular error I've seen reported was DXGI_ERROR_DEVICE_REMOVED, but I added a few more to the mapping for good measure.