Rendering of projector, color and depth frustums and some smaller changes#38
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rolandsmeenk wants to merge 12 commits intomicrosoft:masterfrom
Open
Rendering of projector, color and depth frustums and some smaller changes#38rolandsmeenk wants to merge 12 commits intomicrosoft:masterfrom
rolandsmeenk wants to merge 12 commits intomicrosoft:masterfrom
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…branch" This reverts commit 21544a2.
…orrect SharpDX assemblies. Added BringToFront to projector server. Implemented wireframe toggle. Added camera and projector frustum menu toggles.
Added extra exception handling to prevent crashes.
Added Kinect depth camera frustum rendering.
…ed frustumProjection to inverseProjection for clarity.
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What is the status on getting this merged? |
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Changes:
-Menu toggles for rendering projector (purple), camera color (yellow) and camera depth (magenta) frustums.
-Added frustum class for handling the rendering of frustums.
-Menu toggle for rendering geometry as wireframe
-Hintpaths in projects use $(SharpDXPackageBinDir) in combination with to better match what the SharpDX nuget package expects.
-Some extra try catches and error logging to prevent crashing and report to user through the logging window.
Note, there's some initial clutter in commit history due branching of my master changes and reverting the master branch to the latest master of the original project.