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mini_haquelike

small roguelike project in godot with gameplay design ideas inspired by Haque

TODO: //ascii mode// //create Stage structure to hold manage maps, actors, pathfinding// //things like UI and user input should be handled by the main scene (tilemaps too)// //convert all x,y arrays into vector2// //zoomed in camera view (with ability to switch views)// //convert wall into autotile// //change blocked in wall tiles to empty tiles//

combat? goals? theme? story?

//sprite offsets for smoother movement// //see if a tween for smoother movement will be better//

melee combat via button press followed by direction screen shake

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small roguelike project in godot with gameplay design ideas inspired by Haque

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