small roguelike project in godot with gameplay design ideas inspired by Haque
TODO: //ascii mode// //create Stage structure to hold manage maps, actors, pathfinding// //things like UI and user input should be handled by the main scene (tilemaps too)// //convert all x,y arrays into vector2// //zoomed in camera view (with ability to switch views)// //convert wall into autotile// //change blocked in wall tiles to empty tiles//
combat? goals? theme? story?
//sprite offsets for smoother movement// //see if a tween for smoother movement will be better//
melee combat via button press followed by direction screen shake