Better, bigger and more communist than Minecraft; (The project is humorou and it is being created for memes)
Warning: this is project, some (almost all) of this features haven't been implemented yet.
- [+] There is no height limit
- [-] Levels instead of other worlds (as Nether or End)
- [-] More 3D GUI (during the gameplay)
- [+] It is not executed by Java Virtual Machine (JVM), but it is an executable file, so there is more FPS
- [+] Three channels for light (red, green, blue)
- [+] Light with 256 levels (but light-resistance is 16/block)
- [?] More realistic physics
It's not playable yet (but almost). But you can:
- Fly: WASD, Space (Up) and X (Down)
- Move camera: IJKL
- Spawn the first entity "MovingBlock": F (a stone block will be placed), or G (a glowstone block will be placed)
- Edit blocks: N (air), M (stone), 0-7 (colored lightstone); only in constant and determined distance
Changelog:
- Added working dynamic light.
- Added (only) directive for using CORBA interfaces. TEnvironmentElementAttribute will be removed in a near future.
- Optimalization in temporary rendering (SingleMode)
- Update to FPC 3.2 (it is NOT compatible with 3.0)
- Update for newer kernels (fastcmem was deactivated)
- Changed algorithm of light: instead of only gray it is red, green and blue (and mixing of them is possible)
- Day-Night cycle for block lighting
- Saving and loading blocks (chunks)
- Added Perlin Noise algorithm for any count of dimenstion
- Added simply terrain generator
- Bug fixes and optimalization
- Added physic engine (it still does not work as it will, but work with a slow velocity)
- Temporary the physic engine is simply, but it works
- Added some documentation
How to compile and run
- Install required packages: "installation/apt install_requires". It may be necessary to change version of some libs, so then edit the file.
- Execute "run.sh"
- An executable file should be in "bin/SingleMode" (other files do nothing for gameplay)
or execute "make all" to install and compile - and then execute "make run" to open the game in single mode.
In case of errors with the compilation, open with the Lazarus "source/Single-mode/SingleMode.lpr" and then click Package -> Open loaded package. Find "lazopenglcontext", open it and compile. Then click Run -> Build. And then, you can type "make run" (in the console, in main directory of project) to open the game in single mode.
Screenshots:










