Make libass glyph and cache sizes configurable #61
+13
−6
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
I have introduced an AssHandlerConfig with defaults for the glyph and cache that preserve the existing behavior but allows applications to configure the cache limits based on their needs.
I was able to test a glyph size of 10000 and a cache size of 128 MB for a few months playing media heavily on a Shield TV and found the experience to be much smoother. I only crashed one time.
Usage is as simple as setting the config when you new up the AssHandler.
private val assHandler by lazy { AssHandler(AssRenderType.OVERLAY_CANVAS, config = AssHandlerConfig(glyphSize = 10000, cacheSize = 128)) }The config and all members within the config are optional so a consumer can mix and match their own settings based on their needs.