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65 changes: 51 additions & 14 deletions src/jobs.js
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
import { global, keyMultiplier, p_on, support_on, tmp_vars } from './vars.js';
import { vBind, clearElement, popover, darkEffect, eventActive, easterEgg, getHalloween } from './functions.js';
import { loc } from './locale.js';
import { highPopAdjust } from './prod.js';
import { racialTrait, servantTrait, races, traits, biomes, planetTraits, fathomCheck } from './races.js';
import { highPopAdjust, teamster } from './prod.js';
import { racialTrait, servantTrait, races, traits, biomes, planetTraits, fathomCheck, traitRank } from './races.js';
import { armyRating } from './civics.js';
import { govActive } from './governor.js';
import { craftingRatio, craftCost, craftingPopover } from './resources.js';
Expand Down Expand Up @@ -155,18 +155,10 @@ export const job_desc = {
}
return desc;
},
scavenger: function(servant){
let scavenger = traits.scavenger.vars()[0];
if (global.city.ptrait.includes('trashed') && global.race['scavenger']){
scavenger *= 1 + (traits.scavenger.vars()[1] / 100);
}
if (global.race['high_pop'] && !servant){
scavenger *= traits.high_pop.vars()[1] / 100;
}
if (!servant){
scavenger = +workerScale(scavenger,'scavenger').toFixed(2);
}
let desc = loc('job_scavenger_desc',[races[global.race.species].home,scavenger]);
scavenger: function(servant) {
let bonus = scavengerBonus(servant).toFixed(2);

let desc = loc('job_scavenger_desc',[races[global.race.species].home, bonus]);
if (global.civic.d_job === 'scavenger' && !servant){
desc = desc + ' ' + loc('job_default',[jobName('scavenger')]);
}
Expand Down Expand Up @@ -410,6 +402,51 @@ export function defineJobs(define){
}
}

export function scavengerBonus(servant = false){
if (!servant) {
let rank = 0;
if (global.race['scavenger']) {
rank = traitRank('scavenger');
}
if (global.city.ptrait.includes('trashed') && rank < 1) {
rank = 1;
}

let bonus = traits.scavenger.vars(rank)[0];
bonus = workerScale(bonus, 'scavenger');
if (global.city.ptrait.includes('trashed') && global.race['scavenger']){
bonus *= 1 + (traits.scavenger.vars()[1] / 100);
}
if (global.city.ptrait.includes('trashed')){
bonus *= planetTraits.trashed.vars()[1];
}
bonus = highPopAdjust(bonus);
if (global.race['gravity_well']){
bonus = teamster(bonus);
}

return bonus;
}
else {
let rank = 1;
if (global.race['scavenger']) {
let scavRank = traitRank('scavenger');
if (scavRank > rank)
rank = scavRank;
}

let bonus = traits.scavenger.vars(rank)[0];
if (global.city.ptrait.includes('trashed') && global.race['scavenger']){
bonus *= 1 + (traits.scavenger.vars()[1] / 100);
}
if (global.city.ptrait.includes('trashed')){
bonus *= planetTraits.trashed.vars()[1];
}
bonus *= servantTrait(global.race.servants.jobs.scavenger ?? 0, 'scavenger');
return bonus;
}
}

export function workerScale(num,job){
if (global.race['strong'] && ['hunter','forager','farmer','lumberjack','quarry_worker','crystal_miner','scavenger'].includes(job)){
num *= traits.strong.vars()[1];
Expand Down
25 changes: 9 additions & 16 deletions src/main.js
Original file line number Diff line number Diff line change
Expand Up @@ -2,9 +2,9 @@ import { global, save, seededRandom, webWorker, intervals, keyMap, atrack, resiz
import { loc } from './locale.js';
import { unlockAchieve, checkAchievements, drawAchieve, alevel, universeAffix, challengeIcon, unlockFeat, checkAdept } from './achieve.js';
import { gameLoop, vBind, popover, clearPopper, flib, tagEvent, timeCheck, arpaTimeCheck, timeFormat, powerModifier, resetResBuffer, modRes, initMessageQueue, messageQueue, calc_mastery, calcPillar, darkEffect, calcQueueMax, calcRQueueMax, buildQueue, shrineBonusActive, getShrineBonus, eventActive, easterEggBind, trickOrTreatBind, powerGrid, deepClone, addATime, exceededATimeThreshold, loopTimers, calcQuantumLevel, drawPet } from './functions.js';
import { races, traits, racialTrait, orbitLength, servantTrait, randomMinorTrait, biomes, planetTraits, shapeShift, fathomCheck, blubberFill, cleanRemoveTrait } from './races.js';
import { races, traits, racialTrait, orbitLength, servantTrait, randomMinorTrait, biomes, planetTraits, shapeShift, fathomCheck, blubberFill, cleanRemoveTrait, traitRank } from './races.js';
import { defineResources, resource_values, spatialReasoning, craftCost, plasmidBonus, faithBonus, faithTempleCount, tradeRatio, craftingRatio, crateValue, containerValue, tradeSellPrice, tradeBuyPrice, atomic_mass, supplyValue, galaxyOffers } from './resources.js';
import { defineJobs, job_desc, loadFoundry, farmerValue, jobName, jobScale, workerScale, limitCraftsmen, loadServants} from './jobs.js';
import {defineJobs, job_desc, loadFoundry, farmerValue, jobName, jobScale, workerScale, limitCraftsmen, loadServants, scavengerBonus } from './jobs.js';
import { defineIndustry, f_rate, manaCost, setPowerGrid, gridEnabled, gridDefs, nf_resources, replicator, luxGoodPrice, smelterUnlocked, smelterFuelConfig, setupRituals, maxRitualNum, ritual_types } from './industry.js';
import { checkControlling, garrisonSize, armyRating, govTitle, govCivics, govEffect, weaponTechModifer } from './civics.js';
import { actions, updateDesc, checkTechRequirements, drawEvolution, BHStorageMulti, storageMultipler, checkAffordable, checkPowerRequirements, drawCity, drawTech, gainTech, housingLabel, updateQueueNames, wardenLabel, planetGeology, resQueue, bank_vault, start_cataclysm, orbitDecayed, postBuild, skipRequirement, structName, templeCount, initStruct, casino_vault, casinoEarn, doCallbacks, cLabels } from './actions.js';
Expand Down Expand Up @@ -1032,21 +1032,14 @@ function fastLoop(){
global_multiplier *= 1 + (bonus / 100);
}
if ((global.city.ptrait.includes('trashed') || global.race['scavenger'] || (global.race['servants'] && global.race.servants['force_scavenger'])) && global.civic['scavenger']){
let scavenger = global.city.ptrait.includes('trashed') || global.race['scavenger'] ? workerScale(global.civic.scavenger.workers,'scavenger') : 0;
if (global.race['servants']){ scavenger += jobScale(global.race.servants.jobs.scavenger); }
let popScavenger = workerScale(global.civic.scavenger.workers,'scavenger') * scavengerBonus(false);
let servantScavenger = global.race['servants'] ? global.race.servants.jobs.scavenger * scavengerBonus(true) : 0;

let scavenger = popScavenger + servantScavenger;

if (scavenger > 0){
let bonus = (scavenger * traits.scavenger.vars()[0]);
if (global.city.ptrait.includes('trashed') && global.race['scavenger']){
bonus *= 1 + (traits.scavenger.vars()[1] / 100);
}
if (global.city.ptrait.includes('trashed')){
bonus *= planetTraits.trashed.vars()[1];
}
if (global.race['high_pop']){
bonus = highPopAdjust(bonus);
}
breakdown.p['Global'][jobName('scavenger')] = bonus+'%';
global_multiplier *= 1 + (bonus / 100);
breakdown.p['Global'][jobName('scavenger')] = scavenger+'%';
global_multiplier *= 1 + (scavenger / 100);
}
}
if (global.race['unfathomable'] && global.city['surfaceDwellers'] && global.city['captive_housing']){
Expand Down