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Universal Asset Browser

A tool for digital creators to unify asset access and management across content creation applications.

Installation

  • Desktop:

    1. Clone the repo.
    2. Install it to a Python interpreter.
    3. Execute the package.
  • Houdini:

    1. Clone the repo.
    2. Install it to a new Python interpreter.
    3. Create a directory named uab and a uab.json file in $HOUDINI_USER_PREF_DIR/packages.
    4. Copy the following to uab.json:
      {
          "hpath": "$HOUDINI_USER_PREF_DIR/packages/uab"
      }
    5. Create a directory named python_panels and a uab_interface.pypanel file in the uab directory.
    6. Copy the following to uab_interface.pypanel:
      <?xml version="1.0" encoding="UTF-8"?>
      <pythonPanelDocument>
      <!-- This file contains definitions of Python interfaces and the
      interfaces menu.  It should not be hand-edited when it is being
      used by the application.  Note, that two definitions of the
      same interface or of the interfaces menu are not allowed
      in a single file. -->
      <interface name="uab_interface" label="Universal Asset Browser" icon="MISC_python" showNetworkNavigationBar="false" help_url="">
          <script><![CDATA[
      def onCreateInterface():
          import uab.runner
          return uab.runner.run()
      
      ]]></script>
          <includeInPaneTabMenu menu_position="0" create_separator="true"/>
          <includeInToolbarMenu menu_position="212" create_separator="false"/>
          <help><![CDATA[]]></help>
      </interface>
      </pythonPanelDocument>
    7. Create a directory named python3.11libs and copy the contents of the interpreter's site_packages to it.
    8. Create a new pane in Houdini and select "Universal Asset Browser".

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