Blast Radius is a prototype game project created during the Algonquin College Game Development program that uses Unreal Engine v.4. Blast Radius is a networked top-down arena style shooter where the primary goal is to knock your opponent off a platform to gain points.
- Jason Allen Project Manager / Programmer / Git Manager
- Remi Teeple Lead Programmer
- Richard Hildson Programmer
- Sam Paquette Programmer
- Kaylin Gilbey Artist
- David Silva-Parent Artist
Shooting your opponent increase their stored damage. As a player's damage increases so will their knockback, use this to knock other players off of the stage. Run with 2 players to see an example of respawning. You can also Blink around to dodge and go through walls. Blinking can save yourself from death if you're fast enough. Shooting walls richochets your bullets, use this to zone your opponent and gain the advantage during a match. Shooting and blinking use your energy so in order to win you have to manage your energy use.
KEYBOARD
MOVEMENT
- (WASD / Arrow Keys) Basic Directional Movement
CAMERA
- (Q / E) Camera Rotation
AIMING
- (Mouse Movement) Direct Player Orientation
ACTIONS
- (Left Click / F) Shoot in Player's current orientation
- (Right Click / Shift) Blink / Teleport in Player's current orientation
- (Middle Mouse) Melee Attack
- (Tab) Lob Grenade
GAMEPAD
MOVEMENT
- (Gamepad Left ThumbStick) Basic Directional Movement
CAMERA
- (Left Shoulder / Right Shoulder) Camera Rotation
AIMING
- (Gamepad Right ThumbStick) Direct Player Orientation
ACTIONS
- (Gamepad Face Button Left) Melee
- (Gamepad Face Button Right) Lob Grenade
- (Right Trigger) Shoot in Player's current orientation
- (Left Trigger) Blink / Teleport in Player's current orientation
Audio From: https://freesound.org/ & https://freemusicarchive.org
Laser03.wav by Sharesynth Laser Shot Silenced by Bubaproducer Concrete Footsteps 2 by Yoyodamn234 Fans Trance - Loop (ID 777) by Lobo Loco