Releases: rm-steele/AM2R-Multisquared
AM2R Multiworld(²) 1.4.3
A continuation of DodoBirb's Multiworld mod that adds new features and Multitroid support.
Very quick and minor patch due to a bug I missed. Please go back and read the 1.4.2 release if you don't know what it added!
This version is compatible with both server versions 1.3.0 and 1.4.0, you can find it here.
Patch notes since Multiworld(²) 1.4.2:
- Fixed a crash caused by trying to load details on save files that don't exist.
Connecting to a server is optional, if you run into any issues please report them.
AM2R Multiworld(²) 1.4.2
A continuation of DodoBirb's Multiworld mod that adds new features and Multitroid support.
Small update to fix some bugs, and add the ability to control Fusion Mode regardless of the difficulty you choose (see the patch notes below).
This version is compatible with both server versions 1.3.0 and 1.4.0, you can find it here.
Patch notes since Multiworld(²) 1.4.1:
- Added an option in Gameplay settings that allows you to force the enabling or disabling of Fusion Mode (all of the non-difficulty features contained within Fusion difficulty, but not the damage or new enemy behavior).
- Save files will be blue instead of green when Fusion Mode is enabled on them.
- Note that Fusion Mode can also be toggled on already created save files. Try not to accidentally override a save file's Fusion state.
- I considered renaming Fusion difficulty, but did not. If it's confusing, let me know.
- Fixed death messages from a Gamma's shell being reported as an Alpha's due to being the same object.
- Fixed the broken Multitroid shortcut in the drop to A4
- Fixed shifting down the tiles in the A6 Alpha room twice.
Connecting to a server is optional, if you run into any issues please report them.
AM2R Multiworld(²) 1.4.1
A continuation of DodoBirb's Multiworld mod that adds new features and Multitroid support.
This is a quick patch to fix a couple of bugs found in 1.4.0, in a test game I ran.
Patch notes since Multiworld(²) 1.4.0:
- Save the number of received Ice Traps in the save file, to prevent receiving them every time you load a save.
- Removed the hatchling egg scan cutscene when entering Labs.
Please check the previous release's patch notes for more on what 1.4 has added.
Connecting to a server is optional, if you run into any issues please report them.
This version is compatible with both server versions 1.3.0 and 1.4.0! You can find the server in one of those previous releases.
AM2R Multiworld(²) 1.4.0
A continuation of DodoBirb's Multiworld mod that adds new features and Multitroid support.
This update adds a new trap type and focuses on improving the experience of the Wrong Warp trap, as it was uniquely punishing in a way I deemed to hurt the experience.
Another notable change is that most cutscenes have been removed.
Patch notes since Multiworld(²) 1.3.0:
- Always lower the path to the First Omega, as it was sometimes not accessible.
- The minimap will no longer draw Multitroid shortcuts when they're disabled.
- Geothermal Reactor exploding now sends a DeathLink.
- Left and Right can now be used to toggle the case-sensitive font option.
- Trap received text will no longer pop up when restarting from ship, even when they weren't granted.
- Core-X sprites now show the item contained within, including DNA and Archipelago items. Thanks to AbyssalCreature and Mystical for these sprites respectively.
- Always load save data, even when connected to a Multitroid server.
- Removed various cutscenes across the game (this may not be exhaustive, only the ones that came to mind).
- Big Toss Traps will now only trigger when you're not in a morphed state, so that they won't trigger when they can't send you flying.
- Flood Traps will forcefully disable Gravity Suit for the duration that it lasts.
- Added Ice Traps, when received you will be frozen in place for 5 seconds.
- Wrong Warp improvements:
- Getting wrong-warped while in a waterjet or elevator now removes you from that state.
- When clearing traps, increment the position in the wrong warps list.
- "Restart From Last Save will clear wrong warp traps specifically.
Connecting to a server is optional, if you run into any issues please report them.
This version is compatible with 1.3.0's server! You do not need to update your server, the only change in the included builds is the window title.
AM2R Multiworld(²) 1.3.0: The PvP Update
A continuation of DodoBirb's Multiworld mod that adds new features and Multitroid support.
This update is to support a few new features and a new trap type.
WARNING: This update may delete old saves, or crash when going to the file select menu with old saves present! Please don't update if you have saves you want to keep, and if you crash trying to load the save menu, open the launcher and go to Mod Settings > Open Profile Save Folder, then delete save1, save2, and save3!
Patch notes since Multiworld(²) 1.2.1.2:
- Removed the forced wait after saving, even when not connected to a Multitroid server.
- Added DeathLink support.
- Difficulty is no longer controlled by the Multitroid server.
- Added an option to reload your last save from Landing Site, and remove all pending traps when doing so.
- New trap: Wrong Warp
- Shortly after being received, the trap will send you to a random room in the game (with a couple safe-guards to stop you from getting stuck, though this is not at all comprehensive).
- This behavior is seeded per-slot so that it can have a level of viability in a race setting.
- Made the "Restart from last save" option always accessible.
- Added the option to display your slot name and password in a case-sensitive font.
- The map is now fully visible, with tiles you haven't visited being shown in gray.
- Removed the moderator options in the Multitroid settings, because they're out of date and often crash the server.
- Allow clients to choose their team in the Multitroid settings, if the host allows it.
- Re-worked a lot of functionality that was tied to your team and shouldn't be.
- Tied getting frozen to if you don't have Varia Suit.
- Damage scaling is now based on the average item percentage of everyone in the server, as it is in DodoBirb's Fair Team PvP mod.
- Implemented free-for-all combat, as it is in Fair Team PvP.
- You no longer can send collected items while on the menu, and going to the menu clears your collected items, to try and prevent accidentally sending checks when you change slots without restarting the game.
- Fixed the permanent flash caused by touching someone else's power bomb, and the fact that they did not deal damage.
- Fixed a crash due to someone on another team grabbing Serris' item and then you hitting the boss trigger.
- Changed the save version to account for wrong warp traps. This might break old saves!
Special thanks to https://github.com/DodoBirby/AM2R-Multitroid-Fair-Team-PVP/commits/main/ for this update.
Connecting to a server is optional, if you run into any issues please report them.
1.3.0-rc2
fixed crash due to serris targets getting deleted when the boss trigger doesn't
fixed not recording the object that hurt you in damage_player
various save fixes:
- gracefully handle old saves instead of crashing or deleting them
- load what items you had enabled regardless of if you're connected to a server
- fixed trying to only update the multitroid client's queen variables when the client does not exist
all of this is untested btw so good luck
uses the same server as rc1
1.3.0-rc1
AM2R Multiworld(²) 1.2.1.2
A continuation of DodoBirb's Multiworld mod that adds new features and Multitroid support.
This update is to finally fix some of the bugs that I hadn't got around to yet.
Patch notes since Multiworld(²) 1.2.1.1:
- Fixed missing item marker on the A2 cliff item.
- Fixed a crash caused by a typo when a Gamma grabs you with Gravity Suit equipped.
- Ported the map crash fix from 1.9.1.
- Added a timer to show how long you have an EMP trap for. This is mostly for debugging purposes, since there seems to be a problem with EMP traps (and maybe others) lasting too long, but I wasn't able to replicate it. One EMP trap should add 30 seconds. If you notice them adding more, the timer ticking down too slowly, or the trap lasting past the expiry of the timer, please report it!
- Made the Multiworld connector verify packets before reading them. The main benefit of this is that you can connect to Multitroid and Multiworld in either order.
- Fixed some Multitroid-specific cases of updating the items array.
- Re-worked OHKO traps to not sync the health change, as to not cause death loops.
- Re-worked health and ammo syncing to not happen between players of different teams.
- Fixed the server granting you power grip when location check sharing was on, causing a soft-lock in the AP client.
Connecting to a server is optional, if you run into any issues please report them.
This version is not compatible with 1.2.1's server.
AM2R Multiworld(²) 1.2.1.1
A continuation of DodoBirb's Multiworld mod that adds new features and Multitroid support.
Patch notes since Multiworld(²) 1.2.1:
- Fixed SA-X Mode shortcuts not being openable even when the setting was checked.
Connecting to a server is optional, if you run into any issues please report them.
This version is backwards compatible with 1.2.1's server. You can find that here.
AM2R Multiworld(²) 1.2.1
A continuation of DodoBirb's Multiworld mod that adds new features and Multitroid support.
Patch notes since Multiworld(²) 1.2.0:
- Raised the maximum possible player cap to 255. As a result, multiple people can use the same color.
Connecting to a server is optional, if you run into any issues please report them.
I also uploaded a Linux build of the server made through the same tool that ports AM2R mods, let me know if it works! Support is not guaranteed if not.
Please note, you need to add it as a new mod, I changed the mod name. My apologies, it will happen again.