Phase 2: Add properties to EAGL.Node, preserve glTF extras at bridge#2
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robinhilliard merged 1 commit intomainfrom Mar 3, 2026
Merged
Phase 2: Add properties to EAGL.Node, preserve glTF extras at bridge#2robinhilliard merged 1 commit intomainfrom
robinhilliard merged 1 commit intomainfrom
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- 2.1: Add properties field to EAGL.Node struct, new/1, with_matrix/2 - 2.2: Pass gltf_node.extras through as properties in node_to_eagl_node - glTF.Node keeps 'extras' (spec); EAGL.Node uses 'properties' (domain term) - Add tests for properties preservation Made-with: Cursor
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Note
Low Risk
Low risk additive change: introduces an optional
propertiesfield onEAGL.Nodeand threads glTFextrasthrough the bridge; existing node creation paths are only extended with a new optional key.Overview
Preserves per-node custom metadata when importing glTF.
EAGL.Nodegains an optionalpropertiesmap field, and bothNode.new/1andNode.with_matrix/2accept:properties.The glTF→EAGL bridge (
node_to_eagl_node/4) now passesgltf_node.extrasintoEAGL.Node.propertiesfor both TRS and matrix nodes, with new tests asserting extras are preserved (ornilwhen absent).Written by Cursor Bugbot for commit 5e9cf55. This will update automatically on new commits. Configure here.