Releases: ruccho/WaterRW
Releases · ruccho/WaterRW
v1.2.0
v1.0.1
v1.0.0
What's New
- Improved quality of wave calculation.
- Now it is distributed via UPM.
unitypackagewon't be provided longer. - Added
IWaveRWInteractionProvider, which is an interface to emit waves without rigidbodies. - Added
Flow Velocityproperty toWaterRWCompute.
Breaking Changes
- Legacy Burst-based implementation has been removed.
- Built-in Renderer support with
GrabPassis obsolete. Use URP and 2D Renderer.
PRs
Full Changelog: v0.3...v1.0.0
v0.3
Add:
- Buffer scrolling
- By moving the wave calculation area to match the rendering area, it is possible to calculate waves over an apparently infinite area with a finite buffer.
- Update mode property (FixedUpdate / Update)
Change/Fix:
- Change format of wave calculation buffer from RGBAFloat to RFloat to simplify.
- Fix invalid data has passed to the compute shader when using multiple WaterRW instances.
- Optimze raycast range of interaction for buffer scrolling.
v0.2.1
Initial release
v0.1 Add README.md