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A competitive multiplayer maze game where players race against time to navigate through procedurally generated mazes.

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🎮 MultiMaze - Real-time Multiplayer Maze Game

A competitive multiplayer maze game where players race against time to navigate through procedurally generated mazes. Built with Node.js, Express, Socket.io, React, and Canvas API.

MultiMaze Node React Socket.io

✨ Features

🎯 Core Gameplay

  • Real-time Multiplayer: Synchronized gameplay for 2-16 players
  • Procedural Maze Generation: Unique mazes using DFS algorithm
  • 3 Difficulty Levels: Easy (15×15), Medium (25×25), Hard (35×35)
  • Competitive Rankings: Based on completion time and distance
  • Live Timer: With countdown warnings at 60s, 30s, and 10s

🎨 UI/UX

  • Beautiful Modern Interface: Glassmorphism design with smooth animations
  • Responsive Canvas Rendering: Real-time maze visualization
  • Player Indicators: Color-coded players with position tracking
  • Live Statistics: Timer, player count, and finish tracking
  • Results Screen: Comprehensive rankings with medals and statistics

🔧 Technical Features

  • WebSocket Communication: Low-latency real-time updates
  • A* Pathfinding: Accurate distance calculations
  • Room Management: Create/join system with 6-character codes
  • Auto-cleanup: Inactive room removal
  • Keyboard Controls: Arrow keys or WASD
  • Reconnection Handling: Graceful disconnect management

🚀 Quick Start

Prerequisites

  • Node.js 16.0.0 or higher
  • npm or yarn

Installation

  1. Clone the repository
git clone <repository-url>
cd multimaze
  1. Install Backend Dependencies
cd backend
npm install
  1. Install Frontend Dependencies
cd ../frontend
npm install
  1. Configure Environment Variables

Backend (backend/.env):

PORT=3000
NODE_ENV=development
CORS_ORIGIN=http://localhost:5173
MAX_ROOMS=50
MAX_PLAYERS_PER_ROOM=16
ROOM_INACTIVITY_TIMEOUT=600000
POSITION_UPDATE_INTERVAL=100

Running the Application

Option 1: Run Both Servers Separately

Terminal 1 - Backend:

cd backend
npm start

Terminal 2 - Frontend:

cd frontend
npm run dev

Option 2: Development Mode

Backend (with auto-reload):

cd backend
npm run dev

Frontend:

cd frontend
npm run dev

Access the Application

🎮 How to Play

1. Creating a Room

  1. Open http://localhost:5173
  2. Click "Create Room"
  3. Enter your username
  4. Configure game settings:
    • Difficulty (Easy/Medium/Hard)
    • Timer duration (2-10 minutes)
    • Max players (2-16)
  5. Click "Create Room"
  6. Share the 6-character room code with friends

2. Joining a Room

  1. Open http://localhost:5173
  2. Click "Join Room"
  3. Enter your username
  4. Enter the 6-character room code
  5. Click "Join Room"

3. In the Lobby

  • Wait for players to join
  • Click "Ready Up" when ready
  • Host can "Start Game" when ready

4. Playing the Game

  • Movement: Use Arrow Keys (↑ ↓ ← →) or WASD
  • Goal: Navigate to the yellow endpoint before time runs out
  • Win Condition: First player to reach the endpoint wins!
  • Rankings: If time expires, closest player to endpoint wins

5. Controls

Key Action
↑ or W Move Up
↓ or S Move Down
← or A Move Left
→ or D Move Right

📁 Project Structure

multimaze/
├── backend/                 # Node.js Express Backend
│   ├── config/             # Configuration files
│   ├── middleware/         # Express middleware
│   ├── models/            # Data models (Room, Player, Maze)
│   ├── routes/            # REST API routes
│   ├── services/          # Business logic
│   │   ├── mazeGenerator.js    # Maze generation algorithm
│   │   ├── roomManager.js      # Room management
│   │   └── rankingService.js   # Ranking calculations
│   ├── sockets/           # Socket.io event handlers
│   ├── utils/             # Utility functions
│   │   ├── pathfinding.js      # A* algorithm
│   │   └── validation.js       # Input validation
│   ├── server.js          # Main server file
│   └── package.json
│
├── frontend/               # React Frontend
│   ├── src/
│   │   ├── components/    # React components
│   │   │   ├── Home.jsx          # Landing page
│   │   │   ├── Lobby.jsx         # Waiting room
│   │   │   ├── Game.jsx          # Main game screen
│   │   │   └── Results.jsx       # Results screen
│   │   ├── context/       # React Context
│   │   │   └── GameContext.jsx   # Global state management
│   │   ├── services/      # Services
│   │   │   └── socket.js         # Socket.io client
│   │   ├── App.jsx        # Main app component
│   │   ├── main.jsx       # Entry point
│   │   └── index.css      # Global styles
│   ├── index.html
│   ├── vite.config.js
│   └── package.json
│
├── docs/                   # Documentation
│   └── PRODUCT_SPEC.md    # Product specification
│
└── README.md              # This file

🔌 API Reference

REST API Endpoints

GET  /                        Server info
GET  /api/health             Health check
GET  /api/stats              Server statistics
GET  /api/rooms              List public rooms
GET  /api/rooms/:roomId      Get room details
POST /api/rooms/validate     Validate room code

Socket.io Events

Client → Server

Event Description Payload
create-room Create new room {username, settings}
join-room Join existing room {roomCode, username}
leave-room Leave current room -
player-ready Toggle ready status {isReady}
start-game Start the game (host only) -
player-move Move player {direction}

Server → Client

Event Description Data
room-updated Room state changed Room data
player-joined New player joined Player info
player-left Player left Player info
game-started Game begins Room + Maze data
player-moved Player position update Position data
player-finished Player reached endpoint Player + time
winner-announced First player finished Winner info
timer-update Timer tick (1s) Time remaining
timer-warning Time warning Seconds left
game-ended Game over Rankings + stats
room-closed Room was closed Message
player-disconnected Player disconnected Player info
error Error occurred Error message

🏗️ Architecture

Backend Architecture

  • Express.js: HTTP server and REST API
  • Socket.io: WebSocket server for real-time communication
  • In-Memory Storage: Rooms and players (no database required)
  • Maze Generation: Randomized DFS algorithm
  • Pathfinding: A* algorithm for distance calculations
  • Ranking System: Time-based and distance-based rankings

Frontend Architecture

  • React: Component-based UI
  • Context API: Global state management
  • Socket.io Client: Real-time communication
  • Canvas API: Maze rendering
  • Tailwind CSS: Styling with glassmorphism
  • Vite: Fast development and building

🎨 Design Features

Visual Design

  • Glassmorphism UI: Modern frosted glass effect
  • Gradient Backgrounds: Dynamic color schemes
  • Smooth Animations: Fade-ins, transitions, and hover effects
  • Responsive Layout: Works on desktop, tablet, and mobile
  • Color-coded Players: Easy player identification
  • Medal System: 🥇 🥈 🥉 for top 3 players

UX Features

  • One-click Room Copying: Share room codes easily
  • Real-time Updates: Instant player join/leave notifications
  • Progress Indicators: Loading states and ready status
  • Keyboard Shortcuts: Fast navigation
  • Error Handling: User-friendly error messages
  • Reconnection Support: Automatic reconnection on disconnect

🧪 Testing

Test the Backend API

# Health check
curl http://localhost:3000/api/health

# Server stats
curl http://localhost:3000/api/stats

# List rooms
curl http://localhost:3000/api/rooms

Test Multiplayer

  1. Open http://localhost:5173 in two browsers
  2. Create a room in Browser 1
  3. Copy the room code
  4. Join the room in Browser 2
  5. Start the game and race!

🎯 Game Mechanics

Maze Generation

  • Algorithm: Randomized Depth-First Search (DFS)
  • Grid-based: Every cell is either a wall or path
  • Guaranteed Solvable: Always has a path from start to end
  • Multiple Start Positions: Players start in different locations

Ranking System

  1. Finished Players: Ranked by completion time (faster = better)
  2. Unfinished Players: Ranked by distance to endpoint (closer = better)
  3. Tie-breaker: Number of moves (fewer = better)

Win Conditions

  • Primary: First player to reach endpoint
  • Time-based: If timer expires, closest player wins
  • Distance: Calculated using A* shortest path algorithm

🔧 Configuration

Backend Configuration (backend/.env)

Variable Description Default
PORT Server port 3000
NODE_ENV Environment development
CORS_ORIGIN Frontend URL http://localhost:5173
MAX_ROOMS Max concurrent rooms 50
MAX_PLAYERS_PER_ROOM Max players per room 16
ROOM_INACTIVITY_TIMEOUT Room cleanup time (ms) 600000 (10 min)
POSITION_UPDATE_INTERVAL Update frequency (ms) 100

Maze Difficulty Settings

Difficulty Grid Size Complexity
Easy 15×15 Low
Medium 25×25 Moderate
Hard 35×35 High

Timer Settings

  • Minimum: 2 minutes (120s)
  • Maximum: 10 minutes (600s)
  • Default: 5 minutes (300s)
  • Warnings: At 60s, 30s, and 10s remaining

🐛 Troubleshooting

Backend Issues

Port already in use:

# Find and kill process on port 3000
lsof -ti:3000 | xargs kill

Connection refused:

  • Check if backend is running
  • Verify CORS_ORIGIN matches frontend URL
  • Check firewall settings

Frontend Issues

Can't connect to backend:

  • Verify backend is running on port 3000
  • Check SOCKET_URL in frontend/src/services/socket.js
  • Check browser console for errors

Vite not found:

cd frontend
npm install --force

Room code invalid:

  • Room codes are 6 characters
  • Must be uppercase letters/numbers
  • Check if room still exists (may have been cleaned up)

📊 Performance

Backend Capacity

  • ✅ 50+ concurrent rooms
  • ✅ 500+ concurrent users
  • ✅ <100ms response time
  • ✅ Position updates every 100ms
  • ✅ Auto-cleanup every 60s

Frontend Performance

  • ✅ 60 FPS rendering
  • ✅ <2s page load time
  • ✅ Smooth animations
  • ✅ Responsive canvas scaling

🛠️ Technology Stack

Backend

  • Runtime: Node.js 16+
  • Framework: Express.js 4.18
  • WebSocket: Socket.io 4.6
  • Security: Helmet, CORS, Rate Limiting
  • Utilities: UUID, Compression

Frontend

  • Framework: React 18
  • Build Tool: Vite 5
  • Styling: Tailwind CSS 3.4
  • Icons: Lucide React
  • WebSocket: Socket.io Client 4.6

📝 License

MIT

👥 Credits

Built following the MultiMaze Product Specification (see docs/PRODUCT_SPEC.md)


🎉 Have Fun!

Enjoy playing MultiMaze with your friends! May the fastest navigator win! 🏆

For issues or questions, please check the troubleshooting section or review the product specification in /docs/PRODUCT_SPEC.md.

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A competitive multiplayer maze game where players race against time to navigate through procedurally generated mazes.

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