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Description
(Feature Request, not critical)
An issue I've come upon several times is trying to update an Image Widget, similar to how you can change the styles/text of other widgets. The current workaround is to have it as a Resident layout and change the room to a new Resident with a new widget, but it's kinda clunky. I'm wondering whether there's a way to update the SDL texture associated with the image instead? Something like
val update_image : Bogue.Image.t -> Bogue.Image.t -> unit
where update source target would mutate target to have the same texture (and therefore image) as source
Happy to take a stab at it (although currently in uni, may be a while), but wanted to get a rough sense of "is this feasible" from someone who might know more :)
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