The UE4Source_iOS project aims to port external Unreal Engine 4 (UE4) source code, originally developed for Windows, to be compatible with Apple's iOS platform by creating a dynamic library (.dylib). This enables the integration of existing UE4 functionalities into iOS applications, facilitating cross-platform development and deployment.
Cheats.cpp/Cheats.h: Implements cheat functionalities tailored for iOS compatibility.Tweak.xm: (Equivalent to Windows'Main.cpp) Serves as the primary entry point for the dynamic library.Memory.cpp/Memory.h: Manages memory operations, ensuring efficient handling within the iOS environment.Offsets.h: Contains memory offset definitions pertinent to iOS.classes.cpp: Provides implementations for the classes defined inClasses.h.Classes.h: Defines core classes and data structures essential for the project.
- Utilize Theos to build a dynamic library and create a jailbreak-compatible tweak package as a
.debfile.