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UE4Source_iOS

Overview

The UE4Source_iOS project aims to port external Unreal Engine 4 (UE4) source code, originally developed for Windows, to be compatible with Apple's iOS platform by creating a dynamic library (.dylib). This enables the integration of existing UE4 functionalities into iOS applications, facilitating cross-platform development and deployment.

Repository Contents

  • Cheats.cpp / Cheats.h: Implements cheat functionalities tailored for iOS compatibility.
  • Tweak.xm: (Equivalent to Windows' Main.cpp) Serves as the primary entry point for the dynamic library.
  • Memory.cpp / Memory.h: Manages memory operations, ensuring efficient handling within the iOS environment.
  • Offsets.h: Contains memory offset definitions pertinent to iOS.
  • classes.cpp: Provides implementations for the classes defined in Classes.h.
  • Classes.h: Defines core classes and data structures essential for the project.

Build and Package

  • Utilize Theos to build a dynamic library and create a jailbreak-compatible tweak package as a .deb file.

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