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MyTournament

A C++ Unreal Engine 5 prototype, developed to explore engine fundamentals.

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Main Features

  • Character Controller: movement, dashing and wallrunning.
  • Item & Pickups: data driven items, weapons, pickups and power-ups. Everything highly modular and configurable in-engine.
  • Inventory, Equipment, Vitals: generalized through interfaces and components to maximize modularity and reusability.
  • Weapons System: physics based bullets or line traces, with customizable weapon behaviors.

Roadmap

  • AI
  • Multiplayer

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A C++ Unreal Engine 5 prototype, developed to explore engine fundamentals.

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