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BuffsAndDebuffs.wiki

Serge Camille edited this page Aug 24, 2015 · 1 revision

This documentation is a part of the TCI reference.

Is there an error? Something missing? Funky grammar? Do not hesitate to leave a comment.

Introduction

By default, Simulationcraft adds every buff (and friendly target debuffs such as your warriors' sunder armor) you're supposed to have in an optimal 25-men raid, including a permanent replenishment effect and bloodlust at the end of the fight.

Optimal raid

  • optimal_raid (scope: global; default: 1), when different from zero, will make your characters benefit from every helpful buffs and target debuffs you're supposed to have in a 25-men raid. It does included a permanent replenishment effect and a bloodlust at the end of the fight. Of course, it does not include weird buffs such as the icecrown citadel one. If you simulate a whole raid, it may be a good idea to disable this setting to have buffs and debuffs being dynamically applied throughout the course of the simulation and your players' actions lists.
 #This will leave you with absolutely no buff, unless the self buffs you cast on your actions list.
 optimal_raid=0

Overrides

You can override the helpful buffs and target debuffs you benefit from the optimal_raid setting and explicitly disable or enable them, one by one. All those settings have a global scope and their default value is the last specified optimal_raid setting, or 1 if not specified.

Beware! You need to declare the overrides ***after*** you declared optimal_raid!

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