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@AquaCobalt AquaCobalt commented Nov 10, 2025

Summary by CodeRabbit

  • Documentation
    • Updated internal documentation links to reflect the reorganized structure.
    • Added a new comprehensive guide for installing Minecraft worlds: step-by-step installation, OS-specific save paths, how to verify correct folder contents, format and version compatibility notes, a warning about untrusted downloads, and guidance for common launcher/directory caveats.

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Note

Other AI code review bot(s) detected

CodeRabbit has detected other AI code review bot(s) in this pull request and will avoid duplicating their findings in the review comments. This may lead to a less comprehensive review.

Walkthrough

Updated two internal shader documentation links to point under modding/mods/shaders and added a new guide explaining how to install Minecraft world files, including OS-specific save locations, folder-structure validation, and launch instructions.

Changes

Cohort / File(s) Summary
Link Path Updates
docs/modding/mods/optifine.mdx
Replaced internal links from /modding/shaders#installing-shaders-through-iris and /modding/shaders#installing-shaders-through-optifine with /modding/mods/shaders#installing-shaders-through-iris and /modding/mods/shaders#installing-shaders-through-optifine.
New Installation Guide
docs/modding/mods/worlds.mdx
Added a new document with step-by-step Minecraft world installation instructions, a warning to download from trusted sources, OS-specific saves directories (Windows, macOS, Linux), validation examples for correct vs. incorrect top-level world folder structure, version-compatibility notes, and how to open the world via Singleplayer.

Estimated code review effort

🎯 2 (Simple) | ⏱️ ~10 minutes

  • Verify updated links resolve to the intended anchors/pages.
  • Confirm OS-specific paths and example folder structures in worlds.mdx are accurate and clear.

Poem

🐰 A tidy hop from link to land,
A zip unwrapped by careful hand,
Paths for Windows, Mac, and Linux band,
Into Singleplayer — there we stand. ✨

Pre-merge checks and finishing touches

✅ Passed checks (3 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The title accurately reflects both main changes: adding a new Worlds Guide documentation and fixing broken internal documentation links that were redirected to new paths.
Docstring Coverage ✅ Passed No functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check.
✨ Finishing touches
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Post copyable unit tests in a comment

📜 Recent review details

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Review profile: CHILL

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Reviewing files that changed from the base of the PR and between a479e75 and fec4396.

📒 Files selected for processing (1)
  • docs/modding/mods/worlds.mdx (1 hunks)
🧰 Additional context used
🪛 LanguageTool
docs/modding/mods/worlds.mdx

[uncategorized] ~10-~10: Possible missing comma found.
Context: ...ually downloaded as a .mcworld file.\ Also verify that the world you downloaded is...

(AI_HYDRA_LEO_MISSING_COMMA)


[style] ~11-~11: Consider using an extreme adjective for ‘old’.
Context: ...nts, it should generally work fine, but extremely old worlds won't work. ::: ## Downloading &...

(EXTREME_ADJECTIVES)


[uncategorized] ~15-~15: “and” (in addition to, following this) seems less likely than “an” (indefinite article before a vowel sound).
Context: ...about this because you'll need it to be and extracted folder anyways. 2. Unzip ...

(AI_HYDRA_LEO_CP_AND_AN)


[style] ~15-~15: The word ‘anyways’ is informal American English. Did you mean “anyway”?
Context: ...u'll need it to be and extracted folder anyways. 2. Unzip it to the saves directory...

(ANYWAYS)


[uncategorized] ~22-~22: Possible missing comma found.
Context: ...directly under the unzipped folder; for example it should be; ``` World(.zip) ├── level...

(AI_HYDRA_LEO_MISSING_COMMA)


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Summary of Changes

Hello @AquaCobalt, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request enhances the documentation by introducing a detailed guide for installing Minecraft worlds, which will assist users in correctly setting up new game environments. Concurrently, it addresses and resolves existing broken internal links within the OptiFine mod documentation, improving the overall navigability and accuracy of the modding guides.

Highlights

  • New Worlds Installation Guide: A comprehensive guide has been added for installing Minecraft worlds, covering steps from downloading to launching the game with new worlds, including platform-specific instructions and important warnings.
  • Broken Link Resolution: Several internal links within the OptiFine mod documentation have been corrected to ensure proper navigation to shader installation guides.
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Code Review

This pull request introduces a new guide for installing Minecraft worlds and fixes a couple of broken links in the OptiFine installation guide. The link fixes are correct. The new guide on installing worlds is a great addition, but I've found a few areas where the formatting and clarity could be improved to ensure the instructions are easy to follow. My comments focus on improving the markdown structure and wording for better readability.

:::
## Downloading & Installing Worlds
1. Verify that the file you downloaded/received is a `.zip` file.
- Safari on macOS might sometimes download `.zip` files as a folder, and in that case, you don't have to worry about this because you'll need it to be and extracted folder anyways.

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medium

This sentence is a bit unclear and contains a typo. It could be rephrased for better clarity. The word 'and' should be 'an'. A clearer way to phrase this might be to explain that Safari automatically unzips the file, which is the action required in the next step anyway.

    - Safari on macOS might automatically unzip `.zip` files into a folder. This is fine, as you'll need an extracted folder for the next steps.

Comment on lines +20 to +43
3. Verify that the folder structure is correct (Optional but recommended)\
The unzipped folder must contain its own `data`, `poi`, and `region` folders.\
These folders should be directly under the unzipped folder; for example it should be;
```
World(.zip)
├── level.dat
├── region/
├── data/
├── poi/
└── (other files)
```
and **NOT;**
```
World(.zip)
└── World/
├── level.dat
├── region/
├── data/
└── poi/
```

<small>\* - If you modified your [game directory](/faq/launcher-related#how-does-game-directory-work), then you should look for the `saves` folder in that location.</small>

4. You can now launch the game and select the world through the main menu > Singleplayer.

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medium

The formatting of this numbered list has a few issues that will cause it to render incorrectly and might confuse users:

  • The content under step 3 is not indented, which will break the list numbering.
  • The footnote at line 41 is also not indented and is placed between steps, further breaking the list. It also refers to step 2 but is placed after step 3.
  • The World(.zip) placeholder in the examples is confusing.

I've provided a suggestion that fixes these formatting and clarity issues by properly indenting content, using a clearer placeholder, and moving the footnote to the end of the list.

3. Verify that the folder structure is correct (Optional but recommended)

   The unzipped folder must contain its own `data`, `poi`, and `region` folders.
   These folders should be directly under the unzipped folder; for example it should be;

World/
├── level.dat
├── region/
├── data/
├── poi/
└── (other files)

and **NOT;**

World/
└── World/
├── level.dat
├── region/
├── data/
└── poi/

4. You can now launch the game and select the world through the main menu > Singleplayer.

<small>* - If you modified your [game directory](/faq/launcher-related#how-does-game-directory-work), then you should look for the `saves` folder in that location.</small>

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Actionable comments posted: 1

📜 Review details

Configuration used: CodeRabbit UI

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 9d1f9f3 and efb0f0e.

📒 Files selected for processing (2)
  • docs/modding/mods/optifine.mdx (1 hunks)
  • docs/modding/mods/worlds.mdx (1 hunks)
🧰 Additional context used
🪛 LanguageTool
docs/modding/mods/worlds.mdx

[typographical] ~6-~6: The word “otherwise” is an adverb that can’t be used like a conjunction, and therefore needs to be separated from the sentence.
Context: ...ger Always download worlds from trusted sources, otherwise they may cause harm to your operating s...

(THUS_SENTENCE)


[uncategorized] ~10-~10: Possible missing comma found.
Context: ...rlds are usually downloaded as a .zip file while Minecraft: Bedrock Edition world ...

(AI_HYDRA_LEO_MISSING_COMMA)


[uncategorized] ~10-~10: Possible missing comma found.
Context: ...ually downloaded as a .mcworld file.\ Also verify that the world you downloaded is...

(AI_HYDRA_LEO_MISSING_COMMA)


[uncategorized] ~11-~11: The abbreviation “i.e.” (= that is) requires two periods.
Context: ...r versions won't work on older clients (ie. 1.21 worlds won't work on 1.14). For ol...

(I_E)


[style] ~11-~11: Consider using an extreme adjective for ‘old’.
Context: ...nts, it should generally work fine, but extremely old worlds won't work. ::: ## Downloading &...

(EXTREME_ADJECTIVES)


[uncategorized] ~15-~15: “and” (in addition to, following this) seems less likely than “an” (indefinite article before a vowel sound).
Context: ...about this because you'll need it to be and extracted folder anyways. 2. Unzip ...

(AI_HYDRA_LEO_CP_AND_AN)


[style] ~15-~15: The word ‘anyways’ is informal American English. Did you mean “anyway”?
Context: ...u'll need it to be and extracted folder anyways. 2. Unzip it to the saves directory...

(ANYWAYS)


[uncategorized] ~22-~22: Possible missing comma found.
Context: ...directly under the unzipped folder; for example it should be; ``` World(.zip) ├── level...

(AI_HYDRA_LEO_MISSING_COMMA)

🔇 Additional comments (2)
docs/modding/mods/optifine.mdx (1)

41-41: ✓ Link path corrections are consistent and aligned with documentation reorganization.

Both shader guide links have been correctly updated to the new /modding/mods/shaders path, resolving the broken link references as intended.

Also applies to: 44-44

docs/modding/mods/worlds.mdx (1)

13-43: ✓ Technical content, structure, and examples are well-presented.

The step-by-step instructions are clear and comprehensive:

  • OS-specific directory paths are correctly formatted (Windows %AppData%, macOS Library path, Linux home directory).
  • The folder structure comparison effectively demonstrates correct vs. incorrect nesting patterns.
  • Marking step 3 as optional but recommended is appropriate, respecting user autonomy while encouraging best practice.
  • The footnote about modified game directories appropriately handles edge cases.

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Actionable comments posted: 0

♻️ Duplicate comments (4)
docs/modding/mods/worlds.mdx (4)

11-11: Fix abbreviation format: "ie." → "i.e."

The abbreviation "i.e." (id est, meaning "that is") requires two periods, not one.

-Worlds on newer versions won't work on older clients (ie. 1.21 worlds won't work on 1.14).
+Worlds on newer versions won't work on older clients (i.e. 1.21 worlds won't work on 1.14).

15-15: Fix article and word choice: "and extracted" → "an extracted", "anyways" → "anyway"

Two issues here: the indefinite article before a vowel sound should be "an" not "and", and "anyways" is informal; use "anyway" instead.

-    - Safari on macOS might sometimes download `.zip` files as a folder, and in that case, you don't have to worry about this because you'll need it to be and extracted folder anyways.
+    - Safari on macOS might sometimes download `.zip` files as a folder, and in that case, you don't have to worry about this because you'll need it to be an extracted folder anyway.

20-22: Fix list indentation and add missing comma in step 3.

Lines 21–22 should be indented as part of step 3 to preserve list structure. Additionally, add a comma after "for example" on line 22.

 3. Verify that the folder structure is correct (Optional but recommended)\
-The unzipped folder must contain its own `data`, `poi`, and `region` folders.\
-These folders should be directly under the unzipped folder; for example it should be;
+   The unzipped folder must contain its own `data`, `poi`, and `region` folders.\
+   These folders should be directly under the unzipped folder; for example, it should be;

41-41: Reposition footnote after step 4.

The footnote at line 41 is currently placed between step 3 and step 4, which disrupts the list flow. Move it after step 4 to maintain proper list structure.

 4. You can now launch the game and select the world through the main menu > Singleplayer.
+
+<small>\* - If you modified your [game directory](/faq/launcher-related#how-does-game-directory-work), then you should look for the `saves` folder in that location.</small>

Then remove it from its current position (line 41).

🧹 Nitpick comments (1)
docs/modding/mods/worlds.mdx (1)

24-24: Clarify the folder placeholder naming.

The placeholder World(.zip) is ambiguous—it's unclear whether the (.zip) part refers to the folder name or just the archive format. Consider using a clearer name like World or my-world to avoid confusion since the folder is already unzipped at this point.

-World(.zip)
+World
├── level.dat
├── region/
├── data/
├── poi/
└── (other files)

and **NOT;**

-World(.zip)
+World
└── World/
├── level.dat
├── region/
├── data/
└── poi/

Also applies to: 33-33

📜 Review details

Configuration used: CodeRabbit UI

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between efb0f0e and a479e75.

📒 Files selected for processing (1)
  • docs/modding/mods/worlds.mdx (1 hunks)
🧰 Additional context used
🪛 LanguageTool
docs/modding/mods/worlds.mdx

[uncategorized] ~10-~10: Possible missing comma found.
Context: ...ually downloaded as a .mcworld file.\ Also verify that the world you downloaded is...

(AI_HYDRA_LEO_MISSING_COMMA)


[uncategorized] ~11-~11: The abbreviation “i.e.” (= that is) requires two periods.
Context: ...r versions won't work on older clients (ie. 1.21 worlds won't work on 1.14). For ol...

(I_E)


[style] ~11-~11: Consider using an extreme adjective for ‘old’.
Context: ...nts, it should generally work fine, but extremely old worlds won't work. ::: ## Downloading &...

(EXTREME_ADJECTIVES)


[uncategorized] ~15-~15: “and” (in addition to, following this) seems less likely than “an” (indefinite article before a vowel sound).
Context: ...about this because you'll need it to be and extracted folder anyways. 2. Unzip ...

(AI_HYDRA_LEO_CP_AND_AN)


[style] ~15-~15: The word ‘anyways’ is informal American English. Did you mean “anyway”?
Context: ...u'll need it to be and extracted folder anyways. 2. Unzip it to the saves directory...

(ANYWAYS)


[uncategorized] ~22-~22: Possible missing comma found.
Context: ...directly under the unzipped folder; for example it should be; ``` World(.zip) ├── level...

(AI_HYDRA_LEO_MISSING_COMMA)

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