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4 changes: 2 additions & 2 deletions Docs/docs/faq.md
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ MMS does not handle party creation for you. All MMS does is ensure players queue

What does \_\_\_\_\_\_ error mean?

Most of the time, I wouldn't know without doing some experimenting. However, there is an error which you may run into which I have no control over. When you see `MainModule:line: Request Failed.` that means that the Memory Store rejected the request, which usually means it's experiencing disruptions. Make sure to check the [ropblox status](http://status.roblox.com/) to see if there's a service disruption.
Most of the time, I wouldn't know without doing some experimenting. However, there is an error which you may run into which I have no control over. When you see `MainModule:line: Request Failed.` that means that the Memory Store rejected the request, which usually means it's experiencing disruptions. Make sure to check the [roblox status](http://status.roblox.com/) to see if there's a service disruption.

Other errors that you may see:

Expand All @@ -21,4 +21,4 @@ Other errors that you may see:

Technical details of MMS

Some people ask me technical details of matchmaking service. Don't be afraid to send me questions if you're interested in how the service works!
Some people ask me technical details of matchmaking service. Don't be afraid to send me questions if you're interested in how the service works!
4 changes: 2 additions & 2 deletions Docs/docs/gettingstarted.md
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Expand Up @@ -76,7 +76,7 @@ Note: This function is more efficient on memory updates if all of the users are
## Instance server logic
Instance servers are also simple. This section will go over the most basic instance server implementation and everything that is required to make it work.

### Denoating a server as a game instance
### Denoting a server as a game instance
It's important to denote a server as a game instance as this removes the ability for it to become the central server, and removes logic that may impact game performance. **You should set the player range to match that of the hub server** You can choose to set the field directly, but I recommend that you use the built in method in case anything changes in the future:
```lua
local MatchmakingService = require(7567983240).GetSingleton()
Expand Down Expand Up @@ -199,4 +199,4 @@ end)
```

## Conclusion
As you can see, with under 50 lines of code, you can have fully functional cross-server match making. This is just the tip of the iceberg with Matchmaking Service as well. For more in-depth documentation see the [main docs](maindocs.md). If you encounter any issues don't hesitate to [open an issue](https://github.com/steven4547466/MatchmakingService/issues/new). If you need assistance, feel free to [contact me](https://devforum.roblox.com/u/steven4547466/summary) on dev forum.
As you can see, with under 50 lines of code, you can have fully functional cross-server match making. This is just the tip of the iceberg with Matchmaking Service as well. For more in-depth documentation see the [main docs](maindocs.md). If you encounter any issues don't hesitate to [open an issue](https://github.com/steven4547466/MatchmakingService/issues/new). If you need assistance, feel free to [contact me](https://devforum.roblox.com/u/steven4547466/summary) on dev forum.