Added the nib demo that shows how to use a nib file with isgl3d.#25
Open
magicrudi wants to merge 7 commits intostuartcaunt:masterfrom
Open
Added the nib demo that shows how to use a nib file with isgl3d.#25magicrudi wants to merge 7 commits intostuartcaunt:masterfrom
magicrudi wants to merge 7 commits intostuartcaunt:masterfrom
Conversation
This demo shows how a nib or rather xib file can be used in combination with isgl3d.
GLKit prefix does not work due to the reason that there is no method in the GLKit framework that starts with this prefix.
Added some casts to avoid error messages that complain about pointer types if you use Objective-C++ instead of 'According to File Type' for the GCC_INPUT_FILETYPE setting.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
The Nib Demo is self-explanatory and shows how isgl3d can be used with a nib file.
Additionally I added some adjustments to compile isgl3d with the Objective-C++ setting.
Furthermore the pod importer needed to be adjusted to fix issue #8. Pod files that have sub meshes are displayed properly now.
Sorry about this mess, but it's my first github project I joined.
Rudi