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Use Blender Blosm to download a map from OSM incuding buildings and replace them all randombly with some given custom buildings (medieval ones in this case).

Get Blosm https://gumroad.com/d/da69800c7255a7e696de89daf2290ebb

Use Blosm https://www.youtube.com/watch?v=QgZwWSjXzLs&t=188s

Important !!!

  • Deselect "Import as a single object" but select "Import Buildings"
  • First select "Terrain" and click "Import"
  • Then select "OpenStreetMap" and click "Import"

To keep colors, if added, export as obj by selecting:

  • Geometry "colors"
  • PBR Extensions

Run convertMapToMedievalTimes.py with the following files in the same dir:

  • map.obj
  • map.mtl
  • WALL2.png
  • ROOF1.png
  • SquareHouseA.obj (A -> E file)
  • SquareHouseA.mtl (A -> E files)

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A way to create a map for a 3d godot game

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