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@3abr 3abr commented Feb 8, 2026

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Copilot AI review requested due to automatic review settings February 8, 2026 15:18
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Summary of Changes

Hello @3abr, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request establishes foundational project management and technical documentation for the MuMain client. It lays out the project's scope, future development phases, and current status, while also providing deep insights into the existing codebase's design, potential issues, and development practices. The addition of an automated build script further enhances the project's readiness for development by simplifying the initial setup and compilation process.

Highlights

  • Project Planning & Documentation: Introduced a comprehensive set of planning artifacts including a project overview, a detailed roadmap, and a current project state tracker. This provides a clear vision, phased development goals, and real-time status updates for the MuMain client.
  • Codebase Analysis & Documentation: Added extensive documentation covering the codebase's architecture, identified concerns (tech debt, gaps, security), coding conventions, external integrations, technology stack, and overall structure. This aims to improve understanding and maintainability of the hybrid C++/C# client.
  • Build Automation & Configuration: A new PowerShell script (build-and-configure.ps1) has been added to automate the build process for all Release variants (x86, x64, and MuEditor versions) and to configure the config.ini with specified server details, streamlining developer setup.
  • Structured Development Phases: Initial planning documents for 'Phase 1: Setup & verification' are included, detailing specific tasks, success criteria, and user verification steps to ensure the project builds and connects correctly to the OpenMU server.

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Changelog
  • .planning/PROJECT.md
    • Added a new document outlining the MuMain client's purpose, core value, validated and active requirements, out-of-scope items, build context, constraints, and key architectural decisions.
  • .planning/ROADMAP.md
    • Introduced a phased roadmap for achieving full Season 6 Episode 3 compatibility, detailing goals, dependencies, and success criteria for initial phases like 'Setup & verification' and 'Lucky Items'.
  • .planning/STATE.md
    • Created a document to track the current project state, including the current focus phase, plan progress, accumulated context, and session continuity details.
  • .planning/codebase/ARCHITECTURE.md
    • Added a comprehensive architecture overview, detailing the hybrid C++/C# pattern, various layers (Scene, Game Logic, Network Bridge, etc.), data flow, key abstractions, entry points, error handling, and cross-cutting concerns.
  • .planning/codebase/CONCERNS.md
    • Documented codebase concerns, including tech debt related to generated code and legacy structure, known feature gaps (Lucky Items, Linux build), security considerations, performance bottlenecks, fragile areas, dependencies at risk, and test coverage gaps.
  • .planning/codebase/CONVENTIONS.md
    • Established coding conventions for both C++ and C#, covering naming patterns, code style, linting, import organization, error handling, logging, commenting, module design, and async/threading practices.
  • .planning/codebase/INTEGRATIONS.md
    • Detailed external integrations, including the game server (OpenMU), the .NET Native AOT network layer, file-based data storage, in-game authentication, CI/CD workflows, and environment configuration.
  • .planning/codebase/STACK.md
    • Provided a detailed overview of the technology stack, listing primary and secondary languages, runtime environment, package managers, core frameworks (OpenGL, ImGui), key dependencies, configuration methods, and platform requirements.
  • .planning/codebase/STRUCTURE.md
    • Outlined the codebase's directory layout, purpose of key directories, important file locations, naming conventions, and guidelines for where to add new code for various features.
  • .planning/codebase/TESTING.md
    • Analyzed the current testing patterns, noting the absence of automated test frameworks, reliance on build-only CI verification, and providing recommendations for introducing unit and integration tests.
  • .planning/config.json
    • Added a new configuration file for project workflow settings, including mode, depth, workflow flags, planning options, parallelization settings, gates, and safety confirmations.
  • .planning/phases/01-setup-verification/01-01-PLAN.md
    • Created a detailed execution plan for the first phase of setup and verification, outlining tasks to configure and build all four Release variants and requiring manual user verification of game launch and connection.
  • .planning/phases/01-setup-verification/01-CONTEXT.md
    • Provided contextual information for Phase 1, detailing its boundaries, implementation decisions regarding build configurations and verification, and assumptions about the OpenMU server setup.
  • build-and-configure.ps1
    • Added a PowerShell script to automate the configuration and building of all four Release variants (x86, x64, MuEditor x86, MuEditor x64) and to generate config.ini files with specified server IP and port for easy setup.
Activity
  • The pull request introduces a significant amount of new documentation and planning artifacts, indicating an initial phase of project setup and organization.
  • A new PowerShell script is added to automate build and configuration, suggesting an effort to streamline developer onboarding and setup.
  • The .planning/phases/01-setup-verification/01-01-PLAN.md file outlines specific tasks for build verification, implying a structured approach to project development.
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Code Review

This pull request adds a comprehensive set of planning artifacts and a build script for setup verification. The documentation is thorough and well-structured. I've identified a couple of areas for improvement. In the PowerShell build script, hardcoded output paths could be made more robust by dynamically parsing CMakePresets.json. Additionally, one of the planning documents contains hardcoded absolute local file paths, which should be updated to be portable for other developers.

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Pull request overview

Adds project planning artifacts for Phase 1 setup verification and a Windows helper script to build the required CMake preset variants and configure server connection settings.

Changes:

  • Added build-and-configure.ps1 to configure/build all four Windows Release presets and write config.ini into build outputs.
  • Added Phase 1 planning artifacts (CONTEXT, PLAN) and updated planning state/roadmap/project context.
  • Added .planning/codebase/ documentation describing stack, architecture, structure, conventions, testing, integrations, and concerns.

Reviewed changes

Copilot reviewed 14 out of 14 changed files in this pull request and generated 5 comments.

Show a summary per file
File Description
build-and-configure.ps1 Automates Windows preset builds and writes connection settings to config.ini in build outputs.
.planning/phases/01-setup-verification/01-CONTEXT.md Captures assumptions/scope for Phase 1 setup verification.
.planning/phases/01-setup-verification/01-01-PLAN.md Execution plan/checklist for building 4 variants and doing a manual run/connect verification.
.planning/config.json Configures planning workflow behavior (interactive mode, gates, parallelization).
.planning/codebase/TESTING.md Documents current absence of automated tests and CI build-only validation.
.planning/codebase/STRUCTURE.md Summarizes repository layout and key directories/files.
.planning/codebase/STACK.md Documents languages, build tooling, and key dependencies.
.planning/codebase/INTEGRATIONS.md Documents OpenMU server integration and the .NET network bridge.
.planning/codebase/CONVENTIONS.md Captures observed coding/style conventions across C++/C#.
.planning/codebase/CONCERNS.md Lists known tech debt, fragile areas, and security/perf concerns.
.planning/codebase/ARCHITECTURE.md High-level architectural overview and layer responsibilities.
.planning/STATE.md Tracks current planning phase/progress state.
.planning/ROADMAP.md Defines phase roadmap and success criteria.
.planning/PROJECT.md Project goals, constraints, and key decisions summary.

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Comment on lines +41 to +43
@C:\Users\Uburrato\.claude/get-shit-done/workflows/execute-plan.md
@C:\Users\Uburrato\.claude/get-shit-done/templates/summary.md
@C:\Users\Uburrato\.claude/get-shit-done/references/checkpoints.md
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The execution_context references absolute local paths under C:\Users\Uburrato\..., which won’t exist for other contributors and makes the plan non-portable. Use repo-relative paths (checked into the repo) or describe the workflow/template names without machine-specific locations.

Suggested change
@C:\Users\Uburrato\.claude/get-shit-done/workflows/execute-plan.md
@C:\Users\Uburrato\.claude/get-shit-done/templates/summary.md
@C:\Users\Uburrato\.claude/get-shit-done/references/checkpoints.md
@.planning/workflows/execute-plan.md
@.planning/templates/summary.md
@.planning/references/checkpoints.md

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**Requirements**: Build pipeline
**Success Criteria**:
1. `cmake --preset windows-x86` configures successfully
2. `cmake --build --preset windows-x86-debug` produces Main.exe
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Phase 1 success criteria references the windows-x86-debug build preset, but the Phase 1 context/plan focuses on building Release variants (and MuEditor Release). Align the roadmap success criteria with the plan (either update to Release presets or explicitly call out both Debug and Release).

Suggested change
2. `cmake --build --preset windows-x86-debug` produces Main.exe
2. `cmake --build --preset windows-x86-debug` and the corresponding Release preset(s) (including MuEditor Release) produce the expected executable(s)

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Comment on lines +73 to +86
$ConfigContent = @"
[CONNECTION SETTINGS]
ServerIP=$ServerIP
ServerPort=$ServerPort

"@

Write-Host ""
Write-Host "=== Configuring config.ini ===" -ForegroundColor Cyan
foreach ($dir in $OutputDirs) {
$configPath = Join-Path $RepoRoot (Join-Path $dir "config.ini")
$dirPath = Split-Path $configPath -Parent
if (Test-Path $dirPath) {
Set-Content -Path $configPath -Value $ConfigContent -Encoding UTF8
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The script builds outputs from src/bin/ which already includes a full config.ini (window/audio/login defaults). Writing a new file with only [CONNECTION SETTINGS] will clobber any existing per-user settings (and can remove other sections if they become relevant later). Consider preserving the existing config.ini and only updating ServerIP/ServerPort, or start from the repo’s src/bin/config.ini template and edit those two keys.

Suggested change
$ConfigContent = @"
[CONNECTION SETTINGS]
ServerIP=$ServerIP
ServerPort=$ServerPort
"@
Write-Host ""
Write-Host "=== Configuring config.ini ===" -ForegroundColor Cyan
foreach ($dir in $OutputDirs) {
$configPath = Join-Path $RepoRoot (Join-Path $dir "config.ini")
$dirPath = Split-Path $configPath -Parent
if (Test-Path $dirPath) {
Set-Content -Path $configPath -Value $ConfigContent -Encoding UTF8
function Update-ConfigIni {
param(
[string]$Path,
[string]$ServerIP,
[int]$ServerPort
)
# If config.ini does not exist yet, create a minimal one with connection settings.
if (-not (Test-Path $Path)) {
$content = @"
[CONNECTION SETTINGS]
ServerIP=$ServerIP
ServerPort=$ServerPort
"@
Set-Content -Path $Path -Value $content -Encoding UTF8
return
}
# Load existing config.ini and update only the connection settings.
$lines = Get-Content -Path $Path
$inConnectionSection = $false
$foundSection = $false
for ($i = 0; $i -lt $lines.Count; $i++) {
$line = $lines[$i]
if ($line -match '^\s*\[.*\]') {
# Enter/leave [CONNECTION SETTINGS] section
$inConnectionSection = $line -match '^\s*\[CONNECTION SETTINGS\]\s*$'
if ($inConnectionSection) {
$foundSection = $true
}
continue
}
if ($inConnectionSection) {
if ($line -match '^\s*ServerIP\s*=') {
$lines[$i] = "ServerIP=$ServerIP"
} elseif ($line -match '^\s*ServerPort\s*=') {
$lines[$i] = "ServerPort=$ServerPort"
}
}
}
if (-not $foundSection) {
# Append a new [CONNECTION SETTINGS] section if it was not present.
$lines += ""
$lines += "[CONNECTION SETTINGS]"
$lines += "ServerIP=$ServerIP"
$lines += "ServerPort=$ServerPort"
$lines += ""
} else {
# Ensure the keys exist in the section even if they were not present before.
$inConnectionSection = $false
$hasServerIP = $false
$hasServerPort = $false
for ($i = 0; $i -lt $lines.Count; $i++) {
$line = $lines[$i]
if ($line -match '^\s*\[.*\]') {
if ($inConnectionSection) {
break
}
$inConnectionSection = $line -match '^\s*\[CONNECTION SETTINGS\]\s*$'
continue
}
if ($inConnectionSection) {
if ($line -match '^\s*ServerIP\s*=') {
$hasServerIP = $true
} elseif ($line -match '^\s*ServerPort\s*=') {
$hasServerPort = $true
}
}
}
if (-not $hasServerIP -or -not $hasServerPort) {
# Append missing keys at the end of the file to avoid disturbing existing structure.
if (-not $hasServerIP) {
$lines += "ServerIP=$ServerIP"
}
if (-not $hasServerPort) {
$lines += "ServerPort=$ServerPort"
}
$lines += ""
}
}
Set-Content -Path $Path -Value $lines -Encoding UTF8
}
Write-Host ""
Write-Host "=== Configuring config.ini ===" -ForegroundColor Cyan
foreach ($dir in $OutputDirs) {
$configPath = Join-Path $RepoRoot (Join-Path $dir "config.ini")
$dirPath = Split-Path $configPath -Parent
if (Test-Path $dirPath) {
Update-ConfigIni -Path $configPath -ServerIP $ServerIP -ServerPort $ServerPort

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$configPath = Join-Path $RepoRoot (Join-Path $dir "config.ini")
$dirPath = Split-Path $configPath -Parent
if (Test-Path $dirPath) {
Set-Content -Path $configPath -Value $ConfigContent -Encoding UTF8
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Set-Content -Encoding UTF8 can emit a UTF-8 BOM in Windows PowerShell 5.1. Since the client reads config.ini via Windows INI APIs (GetPrivateProfileStringW), a BOM at the start of the file can prevent the first section header from matching, causing the ServerIP/ServerPort values to be ignored. Use an encoding compatible with the INI API (e.g., ASCII) or explicitly write UTF-8 without BOM / UTF-16LE with BOM.

Suggested change
Set-Content -Path $configPath -Value $ConfigContent -Encoding UTF8
Set-Content -Path $configPath -Value $ConfigContent -Encoding ASCII

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Comment on lines +7 to +9
param(
[string]$ServerIP = "192.168.3.34",
[int]$ServerPort = 44406
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Defaulting -ServerIP to 192.168.3.34 is environment-specific and doesn’t match the project’s default config values (e.g., src/bin/config.ini and CfgDefaultServerIP). Consider defaulting to the project default (or localhost) and requiring users to pass -ServerIP when targeting a LAN server.

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@3abr 3abr closed this Feb 8, 2026
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