Add engine roadmap docs for Unreal/Godot parity#1
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bjoernbethge merged 2 commits intomainfrom Jan 28, 2026
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[WIP] Create game engine based on existing codebase
Clarify scope for UE/Godot-class engine work (no code changes yet)
Jan 27, 2026
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@copilot Review, improve and complete the game engine Request. Use subagents |
Co-authored-by: bjoernbethge <8515720+bjoernbethge@users.noreply.github.com>
Copilot
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changed the title
Clarify scope for UE/Godot-class engine work (no code changes yet)
Add engine roadmap docs for Unreal/Godot parity
Jan 27, 2026
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@copilot Implement all features from the Roadmap with subagents |
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Implementing every roadmap subsystem at once is too broad for a minimal, safe change. Please prioritize which subsystem(s) to build first (e.g., ECS/scene graph, input, physics, scripting, editor). Current head is 4619459 (roadmap doc only); no implementation commits yet. No UI changes. |
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Adds documentation that outlines a Filament-based game engine roadmap, including planned subsystems (scene graph/ECS, input, physics, scripting, editor, asset pipeline, audio, networking) and a feature parity checklist informed by current Unreal 5.x and Godot 4.x capabilities.
Updates include:
docs_src/src_mdbook/src/SUMMARY.mdand the README documentation list.Original prompt
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