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Overview
This is the overview of the Plights of Excaliba (working title) RPG Game. We'll explain the high level items and goals of the project, the choices behind some of the technology stack, and overview the epics and timeline for the game
PoEx is a turn based RPG set in a modern/future (pending) time period. The overview of the game is the hero (Zelco name pending) receiving the cursed sword Excaliba, kin of the holy sword Excalibur. It is up to Zelco and her party to rid the sword of it's curse before it kills (consumes) Zelco
For now, PoEx is set in a future period of time (I'd say 1000+ years). Humanity has begun to interface with the singularity, and their quest to remain forever eternal starts to show up in various technologies used by humans in this period. More will be broken down in the World and World Building section of the content
I'm thinking a single protagonist with temporary party members controlled by the character that can buff/debuff/assist/damage/heal the player/enemies. Rather than a core group of heroes working together for a common goal, Zelco is left to rely on the world to solve her problems. Some of the problems lie in motivation with other temporary party members plights, and they work together. Most of it relys on a truly defined relationship between Zelco and the sword Excaliba (should it talk? should it have personality?). But somehow, I want to invoke this sense of loneliness and fake bravado she puts forward to solve her personal problem
Considering the game will be built for modern browsers first (re: looking into packaging as an Electron application for local play??) the battle mechanics will be kept relatively simple. Initial investigation into possible technology stacks show TypeScript/JavaScript as the main choices. We'll also be utilizing Phaser 3, but it remains to be seen how much we'll be relying on Phaser + Assets vs. HTML5/CSS/JS/TS for the UI, rendering, interaction, and game play. Standard Turn based is the main choice of action, but some ideas still need to be hammered + fleshed out for the usage of the temporary party member system. There is a lot of potential here to use.
Due to my skill set as a web developer primarliy, I'll be making this for the web. Eventually I'd like to do a "definitive edition" published with Electron that takes advantage of some of Electron's APIs for better native performance. We're using TypeScript, Yarn, Phaser 3, HTML5, SASS, and other web technologies to build the game.
Assests are either CC-BY-SA or created by All Rights Reserved (i.e. music). There are still a number of decisions to be made once the world and story of the game come together in a more cohesive and clear vision, so stay tuned for that information.
Nothing so far.
@tenji240