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@tgiachi tgiachi commented May 12, 2025

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tgiachi added 11 commits May 12, 2025 10:48
…egistration, unregistration, and callback execution

feat(ITimerService.cs): define ITimerService interface with methods to register, unregister, and manage timers
feat(FileScriptModule.cs): add FileScriptModule to include and execute script files in the server
feat(TimerScriptModule.cs): add TimerScriptModule to register and unregister timers in scripts
fix(NetworkService.cs): fix IP address parsing in NetworkService for better server configuration
…ion to 0.28.3

feat(Prima.Network.csproj): update Orion.Core.Server, Orion.Network.Core, and Orion.Network.Tcp package versions to 0.28.3
refactor(TimerScriptModule.cs): add new methods Repeated and OneShot to register timers with different behaviors
…ule for executing all script files in a specified directory
…mmutability and thread safety

refactor(TimerDataObject.cs): add GC.SuppressFinalize(this) to prevent finalization of the object
…r delayed timer execution

feat(UOData): introduce CharacterCreatedEventArgs class to handle character creation event data
feat(UOData): implement Race and RaceDefinitions classes for defining and managing races
feat(UOData): update CharacterCreation packet to use ReadBytes method instead of Read with byte array
feat(UOData): refactor Utility class by removing unused ConsoleColors stack and optimizing RandomList method
…method call to initialize race definitions in the ClientConfigurationService class
… event handling and

execution of callback when a user creates a character
feat(EventScriptModule.cs): implement callback registration for character
creation event in scripts module
feat(UOContext.cs): add methods to check for various protocol changes and
client types for UO context
feat(CharacterCreatedEventArgs.cs): update class properties and constructor
parameters for character creation event data
feat(Race.cs): remove redundant line and update Races property in Race class
feat(CharacterCreation.cs): add properties for character creation packet
including gender, hue, race, and update parsing logic for gender and race
…acterCreationHandler to handle starting location mapping

feat(CharacterCreation.cs): remove unnecessary empty line in CharacterCreation class
…ert intervalInSeconds and delayInSeconds to milliseconds for better accuracy

refactor(TimerService.cs): fix assignment of delayInMs in TimerService to correctly set the delay time in milliseconds
… race' to 'Race' for better clarity and consistency
@tgiachi tgiachi merged commit ec33af8 into main May 12, 2025
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2 participants