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@tgiachi tgiachi commented May 9, 2025

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tgiachi added 6 commits May 9, 2025 15:00
…se packet before charactersAndCities packet

refactor(EventLoopService.cs): optimize action processing by using priority queues and action registry for cancellation tracking
…es to build

profession information for different professions based on the provided data.
… including skills, profession, and attributes

refactor(CharacterConfigurationService.cs): add method to load skill info asynchronously during client configuration setup
…on about various skills including SkillID, Name, Title, scaling factors for Strength, Dexterity, and Intelligence, StatTotal, Gain factors, ProfessionSkillName, PrimaryStat, and SecondaryStat for each skill.
feat(PrimaServerModuleContainer.cs): add service for NetworkSessionService
feat(Prima.Core.Server.csproj): add folder 'Services' to project structure
feat(CharacterCreationHandler.cs): create new file for handling character creation packets
feat(Program.cs): add CharacterCreationHandler service to program services
feat(NetworkService.cs): create NetworkService class for handling network operations and packets
@tgiachi tgiachi merged commit 781f869 into main May 9, 2025
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2 participants