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Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced Game Programming

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Supersonic-Sunshine

Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced Game Programming

https://eheitzresearch.wordpress.com/415-2/

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mkdir build && cd build
cmake ..
make

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Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced Game Programming

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