group project with the amazing 😎
We implemented a ray tracer in C using a simple graphics library(RGBA value for each pixel is set individually).
Using a scene file, the user can place spheres, planes and cylinders of different sizes and colors.
Additionally multiple light sources with different color can be specified.
For the bonus, we implemented the full and mirror surfaces for each object.
download the git repository and move into the directory
git clone git@github.com:tobbel42/ft_miniRT.git
cd tf_miniRT
compile the program using Makefile
make
to run the program with a scene file as argument
./miniRT test_files/wet_world.rt
In the test_files folder are some additional examples to be explored 😉
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