The fastest way to render in Python. Modern OpenGL 4.6, Multi-Draw Indirect, Bindless Textures, and Free-Threading.
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Updated
Jan 14, 2026 - C
The fastest way to render in Python. Modern OpenGL 4.6, Multi-Draw Indirect, Bindless Textures, and Free-Threading.
🎮 Enhance Unity3D with this DX12 bindless plugin for efficient graphics and compute shader management, offering easy setup for developers.
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