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36 changes: 21 additions & 15 deletions lib/common/pcbStyle.ts
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
import { distance } from "circuit-json"
import { expectTypesMatch } from "lib/typecheck"
import { z } from "zod"
import { textureSchema } from "./texture"

export interface PcbStyle {
silkscreenFontSize?: string | number
Expand All @@ -15,22 +16,27 @@ export interface PcbStyle {
offsetY: number
}
silkscreenTextVisibility?: "hidden" | "visible" | "inherit"
texture?: z.infer<typeof textureSchema>
}

export const pcbStyle = z.object({
silkscreenFontSize: distance.optional(),
viaPadDiameter: distance.optional(),
viaHoleDiameter: distance.optional(),
silkscreenTextPosition: z
.union([
z.enum(["centered", "outside", "none"]),
z.object({
offsetX: z.number(),
offsetY: z.number(),
}),
])
.optional(),
silkscreenTextVisibility: z.enum(["hidden", "visible", "inherit"]).optional(),
})
export const pcbStyle = z
.object({
silkscreenFontSize: distance.optional(),
viaPadDiameter: distance.optional(),
viaHoleDiameter: distance.optional(),
silkscreenTextPosition: z
.union([
z.enum(["centered", "outside", "none"]),
z.object({
offsetX: z.number(),
offsetY: z.number(),
}),
])
.optional(),
silkscreenTextVisibility: z
.enum(["hidden", "visible", "inherit"])
.optional(),
})
.and(z.object({ texture: textureSchema.optional() }))

expectTypesMatch<PcbStyle, z.input<typeof pcbStyle>>(true)
22 changes: 22 additions & 0 deletions lib/common/texture.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,22 @@

import { z } from "zod";

export const textureUrlSchema = z.object({
type: z.literal("url"),
url: z.string().url(),
scale: z.number().optional().default(1),
rotation: z.number().optional().default(0),
});

export const proceduralTextureSchema = z.object({
type: z.literal("procedural"),
pattern: z.enum(["noise", "stripes"]),
// ... other procedural options could go here
});

export const textureSchema = z.union([
textureUrlSchema,
proceduralTextureSchema,
]);

export type Texture = z.infer<typeof textureSchema>;
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