feat: add @deck.gl-community/visgl-skills — AI agent skills for deck.gl#534
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feat: add @deck.gl-community/visgl-skills — AI agent skills for deck.gl#534
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…oodles, and DeckBuilder Co-authored-by: charlieforward9 <62311337+charlieforward9@users.noreply.github.com>
Copilot
AI
changed the title
[WIP] Add visgl-skills module for agent interaction with deck.gl
feat: add @deck.gl-community/visgl-skills — AI agent skills for deck.gl
Feb 26, 2026
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New module providing typed helpers that let AI coding agents (Claude Code, Openclaw, Copilot, etc.) construct deck.gl visualisations with minimal boilerplate — either via programmatic factory functions or fully JSON-serializable noodle descriptors.
Module structure
src/layer-skills.ts— Factory functions returning plainLayerDescriptorobjects for the six most common layer types (ScatterplotLayer,PathLayer,PolygonLayer,TextLayer,IconLayer,HeatmapLayer), all with typed options and sensible defaultssrc/noodles.ts— JSON-serializable layer recipe system; field accessors encoded as dot-path strings ("meta.size") thathydrateNoodleresolves to runtime functions;validateNoodleprovides pre-flight error reportingsrc/deck-builder.ts— FluentDeckBuilderthat composes layers + view state into a singleDeckConfigsrc/viewport-skills.ts—createViewState,getBoundingBox,fitViewport(Web Mercator zoom fit)src/data-skills.ts—createColorAccessor(linear interpolation),createRadiusAccessor,flattenGeoJSON,extractPositionsKey design: noodles
The noodle system is the core AI-agent primitive. An agent emits pure data; the runtime hydrates it:
No new runtime dependencies — peers only on
@deck.gl/coreand@deck.gl/layers.Original prompt
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